Syllabus of Unit Course BA Course EDUCATION AND MULTIMEDIA COMMUNICATION 935416 . LABORATORY: MULTIMEDIA I 2 nd st Year 1 Semester CNAEF Area Code: 213 ECTS: 7 STUDENT WORKLOAD IN HOURS Contact TOTAL Theoretical Lectures 175 Theoretical -practical Lectures Laboratory Classes 30 60 Supervised Field Work Seminars Placements Tutorials Autonomous 85 SUMMARY The media brings with it a fundamental editorial change, in terms of depth and breadth, which requires new approaches and master new languages and techniques. Thus, the focus of the course is to provide students with a cohesive media literacy, increasingly needed in the context of the information society. This course aims to develop a teamwork culture for the development of multimedia projects. With an eminently pragmatic nature, the course aims to frame the multimedia technology as a transverse component to the project-development, promoting knowledge and use of the main tools associated and also the recognition of the production means to achieve them. The syllabus is structured so that the student has an overview of the problems inherent to any multimedia development process, reflecting on the various ways of doing and introducing new concepts associated with the specific use of multimedia and communications media in education . The aim is thus to provide students a solid basis of knowledge and skills that ensure progression adjusted in subsequent labs. COURSE CONTENTS Introduction to the concept Multimedia; Media coverage of multimedia content; Content Optimization for screen; Vector drawing and bitmap image; Multimedia project (project management, multimedia authoring tools); GUI Design (GUI metaphor exploration, color and navigation, typography and readability); Multimedia and Interactivity (types of interaction and integration of static and dynamic media); Principles of Usability and Accessibility; Breeding procedures: On-Line and Off-Line. RECOMMENDED OR REQUIRED READING Recommended BANKS, A., CAPLIN, S. (2003). Complete Guide to Digital Illustration. Cambridge: Ilex. FIGUEIREDO, B. (2004). Web Design. Estrutura, Concepção e Produção de Sites Web. 2a Edição. Lisboa: FCA – Editora de Informática. GOLDING, M. (2009). Real World Adobe Illustrator CS4 – Industrial-Strength Production Techniques. Berkeley: Adobe Press e Peachpit Press. GORDON, B. e GORDON, M. (editado por) (2003). O Guia Completo do Design Gráfico Digital. Lisboa: Livros e Livros. LYNCH, P. J., HORTON, S. (2001). Guia de Estilos da Web. Princípios Básicos de Design para a Criação de Web Sites. Barcelona: editorial Gustavo Gili SA. OLIVEIRA, H. (2011). Dreamweaver CS5.5 & CS5 – Curso Completo. 1a Ed. Lisboa: FCA – Editora de Informática. OLIVEIRA, H. (2011). Flash CS5.5 & CS5 - Depressa & Bem 1a Ed. Lisboa: FCA – Editora de Informática. RIBEIRO, N. (2012). Multimédia e Tecnologias Interativas (5a Edição Atualizada e Aumentada). 5a Ed. Lisboa: FCA – Editora de Informática. Complementar Page 1 of 3 | Last Update: 12/2014 | 935416DEN.docx BATISTA, A. (2008). Arte Digital – Técnicas de Ilustração Digital. Lisboa: FCA. DIX, A. et al (2003). Human-Computer Interaction.2nd Ed. England: Prentice Hall. Pearson Education Limited. (http://www.hcibook.com/e3/) FLEMING, J. (1998). Web Navigation. Designing the User Experience. USA: O’Reilly. GARRET, J. J. (2002). The Elements of User Experience. (s.l.). New Riders. HACKOS, J. A., REDISH, J. C. (1998). User and Task Analysis for Interface Design. New York: John Wiley & Sons. JACOBSON, R. (Ed.); WURMAN, R. S. (2000). Information Design. Cambridge: The MIT Press. NEGROPONTE, N. (1995). Ser Digital, trad. Francisco Silva. Lisboa: Editorial Caminho. NIELSEN, J. (1990). Hypertext and Hypermedia. Londres: Academic Press. NIELSEN, J. (2000). Designing Web Usability: The Practice of Simplicity. Indianopolis, USA: NewRidersPublishing. VAN DIJCK, P. (2003). Information Architecture for Designers. Structuring Websites for BusinessSuccess. Switzerland: Roto Vision. WILDBUR, P. e BURKE, M. (1999). Information Graphics, Londres: Thames & Hudson. On-line referencies: BONSIEPE, G.: “Design as Tool for Cognitive Metabolism: From Knowledge Production to Knowledge Presentation”, 2000. http://www.guibonsiepe.com/pdffiles/descogn.pdf BUSH, Vannevar: “As we May Think”, 1945. http://www.theatlantic.com/doc/194507/bush MANOVICH, Lev: “New Media from Borges to HTML”, 2000. http://www.manovich.net/DOCS/manovich_new_media.doc MORKES, John, Jakob Nielsen: “Concise, Scannable, and Objective: How to Write for the Web”, 1997. http://www.useit.com/papers/webwriting/writing.html NIELSEN, Jakob: “How Users Read on the Web”, 1997. http://www.useit.com/alertbox/9710a.html http://www.artmuseum.net/w2vr/index.html http://webstyleguide.com/process/index.html http://www.infodesign.com.au http://www.informationdesign.org http://www.usabilidade.com http://www.usabilityconcepts.com/index.html http://www.usabilitynet.org/home.htm http://www.visualgui.com http://www.webdesignpractices.com/ FLASH ANIMATIONS: Atom FiIms http://www.atom.com/channels/category_animation/?tab=channels Bang Bang Animation http://www.bangbanganimation.com/ Cold Hard Flash http://coldhardflash.com/ I Want My Flash TV http://iwantmyflashtv.com TUTORIALS: http://actionscript.org http://flashkit.com http://flashmagazine.com http://www.illustrationclass.com/ http://kirupa.com/ http://www.webmonkey.com/ http://designrfix.com/ LEARNING OUTCOMES Acquire a digital literacy and cohesive media in terms of concepts, references and practices. Identifying the characteristics and hardware components for multimedia production. Systematize the different stages of multimedia design and development process. Perform work of post-production and content management. Suit the different media according to the technical requirements, accessibility, usability, artistic, scientific and other. Working in multidisciplinary teams. Monitor the quality of the products developed. Knowing the technological processes of reproduction. PLANNED LEARNING ACTIVITIES AND TEACHING METHODS Conducting exercises and support reports that allow systematize knowledge of each stage of development of multimedia products with the aim of developing a global vision. Conducting pragmatic projects supported by an integrated research work and project methodology that allows the student to have a view of the entire creative process / technical, from the definition of the project to production. Delimited an issue or need for educational and informative, the student will take the role of the communication process manager, acting as a mediator between information, technology and the public to whom it is intended. Page 2 of 3 | Last Update: 12/2014 | 935416DEN.docx CONTRIBUTION TO SPECIFIC SKILLS DEVELOPMENT Fundamental Knowledge and ability to understand a training area at an advanced level To apply the knowledge acquired and the ability to understand in order to bring to light an professional approach Ability to problem solving and construction Manipulate the media elements: Text, Image, Graphic, Audio, Video and Animation Technical capacity to: capture, editing, storage and distribution development and management of multimedia projects. Knowledge and ability to understand border areas Design and manage multimedia projects Complementary Produce and interpret images digitaisProjectar and implement pre-production processes, production and multimedia post-production Ability to collect, select and interpret relevant information Ability to communicate information, ideas, problems and solutions, both to consist of experts and nonexperts Learning skills to a learning throughout life with a high degree of autonomy Develop applications using author systems Apply design principles to multimedia products, taking into account factors such as usability and accessibility Partial Not aplicable ASSESSMENT METHODS AND CRITERIA Continuous assessment based on projects. Resource valuation based on a theoretical and practical final exam. Page 3 of 3 | Last Update: 12/2014 | 935416DEN.docx