346 SiGraDi2006 / Medio Ambiente, Preservacion y Sustentabilidad Tenda Digital/Digital TENT (Technological Environment for Negotiated Topology) e suas possíveis Implicações em &RQWH[WRV6RFLDLV $QD3DXOD%DOWD]DUGR6DQWRV DQDVDQWRV#XFODFXN José dos Santos Cabral Filho MFDEUDO#DUTXIPJEU ,%3$/$*($5²(VFRODGH$UTXLWHWXUDGD Universidade Federal de Minas Gerais %UDVLO This article approaches the social use of digital immersive environments LQWZRGLIIHUHQWUHDOPV2QHDLPLQJ at the digital training of self-builders involved in participatory design of affordable housing and the other dealing ZLWKH[SHULPHQWDOFRQQHFWLRQRIORZ income communities (favelas) placed at different geographic locations. ,WÀUVWGHVFULEHVWKHVSHFLÀFGLJLWDO immersive environment called Digital TENT, developed at IBPA/LAGEAR, which aims to investigate the production of space by means of bodily engagement with images within the perspective RIWKHH[SHULHQFHUDWKHUWKDQWKDW of the spectacle. Subsequently, it discusses the conceptual basis of the TENT (Technological Environment for Negotiated Topology) as opposed to the CAVE (Cave Automatic Virtual Environment). This discussion is deepened into a critique of the visual representation of space opposed to the possibility of dynamic creation of environments that only happen in present time with peoples’ interaction. Such a critique, associated with two VRFLDOH[SHULHQFHVFDUULHGRXWE\,%3$ LAGEAR, leads to the conclusion that the Digital TENT is effective for both supporting visualization processes and spatial negotiation in participatory design, and also as a place for enhancing WKHYHU\H[SHULHQFH THQGDHFDYHUQD²DUTXpWLSRVGRVDPELHQWHV de imersão $LGpLDGHVHXVDUDLPDJHPFRPRIRUPDGH UHSURGX]LUDPELHQWHVH[LVWHQWHVQmRpQDGD nova, sendo que tal impulso acabou levando à FULDomRGHLPDJHQVSDQRUkPLFDVTXHSRUVXD YH]OHYDPDRVDPELHQWHVGLJLWDLVGHLPHUVmR1R 6pFXORDQWHFHGHQGRDWpPHVPRDIRWRJUDÀD DFLGDGHGH(GLPEXUJRIRLUHSURGX]LGDFRP pinturas panorâmicas realistas que colocavam RHVSHFWDGRUQRFHQWURGDUHSUHVHQWDomR&RP o surgimento das tecnologias digitais, que YLDELOL]DUDPDH[LVWrQFLDGHLPDJHQVDQLPDGDV e interativas, este recorrente desejo de se UHFULDUXPDPELHQWHGHLPHUVmRIRLDPSOLDGR SHODSRVVLELOLGDGHGHYL]XDOL]DomRUHDOtVWLFD GHDPELHQWHVDQWHVDSHQDVLPDJLQDGRV1D década de 1990 o conceito de realidade YLUWXDOpFXQKDGRSRU-DURQ/DQLHUHJDQKD 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