design and UX for mobile apps workshop Porto Design and UX for Mobile Apps Este workshop foi concebido por profissionais na área de Design Digital, que atuam na indústria nacional e internacional. DESCRIPTION Design for mobile devices is a relative new specialty, that still hasn’t found professionals prepared well enough to make a smooth transition from graphic or web design. Many of them struggle finding the methodologies and practices that they should follow when designing a mobile app. duração total 16h - Aulas Teóricas / Práticas + Projeto To solve this issue, Javier ‘Simon’ Cuello will teach you how to design an app from concept to UI design, working on an interactive prototype that will include animations, gestures and transitions. You will also learn mobile design best practices, tools, and all the secrets you need to know to design a beautiful, useful and easy to use mobile application for both Android and iOS. REQUISITOS Basic knowledge of design and use of design tools in general. Dominio de Inglês (Workshop em Inglês) Target Audience This workshop if useful mostly for designers with any experience on digital media. But even if you haven’t worked on interactive projects before, you will learn from this workshop, that has a very ‘hands-on’ approach and uses an easy to understand language, avoiding technical jargon. Contents are also useful for developers who want to complement their projects with an UX point of view, and for entrepreneurs looking for a way to make for real their app ideas, following a clear order and work methodology. investimento 150€ nota Coffee Breaks incluídos Lotação limitada Design and UX for Mobile Apps Syllabus 1. Conceptualization ››How to think an idea that has value to users, and is different from other applications in the market. 2. User-centered design ››Once validated the idea, we will work on defining who the user is and what tools can provide the app to solve his or her problem. 3. Design wireframes ››Designing wireframes as a way to translate the concept of the app to a tangible level, to communicate it to others and do user testing. 4. Test with users ››The wireframes become interactive prototypes that let you do “guerrilla” user testing in order to obtain data on the usability of the app. 5. 6. Design Style ››How to interpret the visual style of Android and iOS to design an interface that matches the operating system, but at the same time stand out from the rest. 7. Animations, transitions and micro interactions ››How to spice up the interface to make each element communicate, giving the importance deserved to those little details that make the difference. 8. Preparing the design ››Once the interface design is finished, we will leave everything ready for the developer, also considering screen densities. Designing for touch ››Specific characteristics of interface design for touch screens: interaction zones, minimum sizes, and design for different screen sizes. EQUIPAMENTO Mac 21”i5 (1 por aluno); Projetor HD; Documentação em formato digital. TUTOR CERTIFICAÇÃO Inclui: Carga horária total do workshop, temática, certificação DGERT, carimbado e assinado pelo tutor e pela coordenação pedagógica do workshop ou administração da escola. Javier Cuello UX Designer Specializing in mobile, currently resides in Barcelona. There he has worked on various projects for both small and large companies such as Telefonica, Zara, Yahoo! and FC Barcelona. He’s co-author of the book Designing Mobile Apps. Twitter: @millonestarde. www.edit.com.pt EDIT. Lisboa Travessa das Pedras Negras nº 1 - R/C + 1º Andar 1100-404 Lisboa (+ 351) 210 182 455 [email protected] EDIT. Porto Rua Gonçalo Cristovão nº 347, 3º piso, sala 309/302 4000-270 Porto (+ 351) 224 960 345 [email protected] Horário de funcionamento segunda a sexta 10h-23h