The Paper as Interface in T-learning Fábio de Jesus Lima Gomes CINTED/UFRGS [email protected] José Valdeni de Lima Institute of Computer Science /UFRGS [email protected] Abstract The paper is ubiquitous, portable, easy to use, inexpensive, can be annotated easily and provides excellent readability properties. However, paper displays are static and do not offer capabilities such as dynamic content. Dynamic content can promote learning in several ways as for illustration and simulation, for example. With the digital TV, t-learning arises as an opportunity to promote learning to a major amount of people and that traditional e-learning can not reach. But, the use of remote control in the digital TV has been resulted a complex viewer interaction that may cause the user´s frustration and irritation. The ease of use is one of the most important factors in digital TV. This paper aims linking the paper with digital TV, in order to get better usabilility and promote better conditions to t-learning. Rosane Aragón de Nevado College of Education /UFRGS [email protected] through a TV or a device more like a TV than a personal computer [1]. Bates [1] shows some reasons why it is important to consider the role that digital TV has within a broader e-learning strategy, such as: x Most people have access to a television in their home; x Not every household will have an Internet-enabled computer; x The TV has the potential for reaching more people and offering learning opportunities, more than what traditional learning institutions can do. However, the TV cannot be considered an adjusted media for reading [3]. For example, the viewers sit at a distance of 1.5 m or more from the screen. In addition, a study made by BBC [2] says that for a user to be able to read, in a comfortable way on a TV screen, the TV must presents 90 words in the maximum, but when presenting video simultaneously this number should be decreased in 50%. The usability is concerned about such problems. 1. Introduction 3. Usability in the digital TV Johnson et al. [8] claim that the use of paper in the modern world is persistent because of the paper’s physical properties and that paper’s utility will not disappear with the increase of the electronic world, therefore the main goal should be integrating, not removing paper from the electronic world. However, paper displays are static and do not offer capabilities such as dynamic content and linking that can be provided with electronic media, with a digital video, for instance. The digital video can be used in t-learning through the digital TV. This paper aims linking the paper with digital TV, in order to get better usabilility and promote better conditions to t-learning. The next section appraises t-learning. In section 3 the question of the usability in the digital TV is presented. Section 4 shows the related work to the proposal of this paper. In section 5, a detailed description of this paper is shown. Finally, section 6 presents the conclusions. Usability in the digital TV is influenced by input devices that TV viewers use, namely remote control, that tend to be big, consisting of many buttons, and not so easy to use, which complicates the interaction [3]. Previous researches have shown that the ease of use is one of the most important factors for digital TV [5, 7, 9]. New means of user interaction for the television include joysticks and keyboards, voice control [11], Personal Digital Assistants (PDAs) [10], and touchpad devices [6] which address the drawbacks of traditional remote controls such as the overabundance of buttons and the lack of alphanumeric input Another approach that has not been investigated in the TV context is augmentation of physical paper [4]. This approach can be a solution for the TV interaction problem. 2. T-learning T-learning is about interactive access to video-rich learning materials within the home or other fixed locations like school, workplace or community learning centre, 4. Related work Berglund et al [4] have been investigated the use of the paper as an interface to digital TV. Their study provides design implications for a new concept called Paper Remote. Viewers tick designated areas on the computeraugmented TV guides with a digital pen to perform actions such as channel switching, getting more Proceedings of the Sixth International Conference on Advanced Learning Technologies (ICALT'06) 0-7695-2632-2/06 $20.00 © 2006 IEEE information, programming recordings of TV programs, and interacting with TV program providers. In their study an initial usability evaluation of the Paper Remote concept was conducted. In summary, results suggest that this concept provides straightforward interaction and is appropriate for the TV setting. 5. The paper as interface in t-learning This paper aims the printing of an educational text material printed in common paper that goes beyond the studied content. It will also contain links for digital videos to be shown in the TV. These links will be printed in the form of bar code (see figure 1). x Design changes for the remote control of the digital TV, with the inclusion of a bar code reader. A prototype has been finished, and usability tests will start to be carried out. The proposal of this paper can also be used for education of blind and visually impaired people. The printing of the content to be studied will be made in braille code and links can be used (in the form of bar code). They will be printed matters to the side of the braille code, to make the linking between the common paper and a spoken class, for example (see figure 3). Audio about independence day Figure 3. Text in braille code with bar code 7. References Figure 1. Example and bar code reader A pupil must have the educational text material printed in common paper and the access to the TV channel that will offer the course, the digital videos will be downloaded and stored in the set-top box. In case that the pupil wants to visualize at the TV a video about what he/she is studying, it is enough to pass the bar code reader in desired link, e.g., in the bar code that is related to the video (see figure 2(1)). The bar code reader will recognize the code and will send a request to an application that is being executed in set-top box (see figure 2(2)). After that, this application locates the requested video which is stored in set-top box and shows it in the screen of the TV (see figure 2(3)). Figure 2. Example of use 6. Conclusions As contributions, we can detach: x The linking of media (paper and digital TV) with the purpose to promote better usability in the digital TV; x The existence of complementary electronic material to the educational text material printed in common paper; [1] Bates, Peter J. (2003). A study into TV-based interactive learning to the home. pjb Associates, UK. 2003. [2] BBCi. (2002) Interactive Television Style Guide, version 2.1, 2002. [3] Berglund, A. (2003). Augmenting the Remote Control: Studies in Complex Information Navigation for Digital TV. PhD thesis. Department of Computer and Information Science. Linköpings Universitet, Sweden. [4] Berglund, A; Berglund, E.; Larsson, A.; Bang, M. (2005). The Paper Remote: An Augmented TV Guide and Remote Control. International Journal: Universal Access in the Information Society (UAIS), Springer-Verlag Heidelberg. [5] Choi, H.; Choi, M.; Kim, J.; Yu, H. (2003). An empirical study on the adoption of information appliances with a focus on interactive tv. Telematics and Infomatics, 20(2):161–183. [6] Enns, N. R .N.; MacKenzie, I. S. (1998). Touchpad-Based Remote Control Devices. In Proceedings of the CHI 98, Conference on Human Factors in Computing Systems. Los Angeles, USA, pages 229-230. ACM Press. [7] Freeman, J.; Lessiter, J. (2003). Using attitude based segmentation to better understand viewer’s usability issues with digital and interactive tv. In Proceedings of the 1st European Conference on Interactive Television: from Viewers to Actors? (EuroITV), pages 19-27. [8] Johnson, W.; Jellinek, H.; Leigh K. J.; Rao, R.; Card, S. K. (1993). Bridging the paper and electronic worlds: the paper user interface. In Proceedings of the SIGCHI, Conference on Human Factors in Computing Systems. Amsterdam, The Netherlands, pages 507-512. ACM Press. [9] Kang, M.-H. (2002). Interactivity in Television: Use and Impact of an Interactive Program Guide. Journal of Broadcasting and Electronic Media, 46(3): pages 330-345. [10] Robertson, S.; Wharton, C.; Ashworth, C.; Franzke, M. (1996) Dual Device User Interface Design: PDAs and Interactive Television. In Proceedings of the CHI 96 Conference on Human Factors in Computing Systems. Vancouver, British Columbia, Canada, pages 79-86. ACM Press. [11] Tan, G.; Takechi, M.; Brave, S.; Nass, C. (2003) Effects of Voice vs. Remote on U.S. and Japanese User Satisfaction with Interactive HDTV Systems. In Proceedings of the CHI 2003 Conference on Human Factors in Computing Systems. Ft. Lauderdale, FL, USA, pages 714-715. ACM Press. Proceedings of the Sixth International Conference on Advanced Learning Technologies (ICALT'06) 0-7695-2632-2/06 $20.00 © 2006 IEEE