2015 XVII Symposium on Virtual and Augmented Reality SVR 2015 Table of Contents Message from the General Chairs.......................................................................................................ix Message from the Program Chairs......................................................................................................x Organizing Committee..........................................................................................................................xi Reviewers..............................................................................................................................................xii Technical Section 1: Tracking and Interaction A Comparative Study of Grayscale Conversion Techniques Applied to Descriptor Based Tracking .................................................................................................................1 Samuel Macêdo, Givânio Melo, and Judith Kelner Study about Natural Feature Tracking for Augmented Reality Applications on Mobile Devices ..................................................................................................................................7 João Paulo Silva do Monte Lima, Rafael Alves Roberto, Veronica Teichrieb, and Guilherme Reis da Rocha Borba Marques 5* Magic Wand: An RGBD Camera-Based 5 DoF User Interface for 3D Interaction .............................................................................................................................................15 Alexandre Martins Ferreira de Sousa and Carlos Hitoshi Morimoto A Proposal for Integration of Peripherals for Natural Interaction with SVR ..........................................23 Daniel Ramos Pimentel, Alexandre Cardoso, and Edgard Afonso Lamounier Anticipatory EEG Signals for Detecting and Classifying Game Interaction Onset ....................................................................................................................................................31 Alexandre Gomes, Iraquitan Filho, Fredson Santos, Wallace Lira, Bruno Gomes, and Schubert R. Carvalho Technical Section 2: Devices and Systems Investigating the Distance Compression on Virtual Environments by Comparing Visualization Devices ....................................................................................................33 Alyson Matheus de Carvalho Souza and Selan Rodrigues dos Santos Guidelines for Designing Dynamic Applications with Second Screen ..................................................42 Bruno Pagno, Diogo Costa, Leandro Guedes, Carla Dal Sasso Freitas, and Luciana Nedel v Depth Perception Evaluation with Different Stereoscopic Techniques: A Case Study ...........................................................................................................................................52 Sahra Karolina Gomes e Silva, and Fátima de Lourdes dos Santos Nunes Marques A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design ...................................................................................................................................................61 Mário Popolin Neto and José Remo Ferreira Brega A System for 3D Teleconference over IP Network ...............................................................................71 Douglas Galetti Ribeiro, Josivan Pereira da Silva, and Celso Setsuo Kurashima Technical Section 3: Modeling and Simulation Split Grammar Evolution for Procedural Modeling of Virtual Buildings .................................................75 Francisco Caio Maia Rodrigues, Joaquim Bento Cavalcante Neto, and Creto Augusto Vidal Analysis of the Influence of the Field of View on a Crowd Simulation Model Based on Synthetic Vision ....................................................................................................................84 Ricardo Bustamante de Queiroz, Teófilo B. Dutra, Creto A. Vidal, and Joaquim B. Cavalcante-Neto Metrics for User Assessment in Simulators Based on VR ....................................................................92 Eline Raquel de Macedo and Liliane S. Machado A 3D Simulation System for Emergency Evacuation in Offshore Platforms .........................................99 Guilherme Bezerra Zampronio, Alberto Barbosa Raposo, and Marcelo Gattass Study of Cutting Techniques in Simulations with Virtual Reality ........................................................107 Ives Fernando Martins Santos de Moura and Liliane dos Santos Machado Technical Section 4: Training and Education WhisperLuck: A Game Using Virtual Reality to Evaluate and Train the Auditory Attention in Adults ..........................................................................................................112 Lênin F. Barbosa and Fátima L.S. Nunes An Immersive Virtual Reality Application for Collaborative Training of Power Systems Operators .............................................................................................................................121 Paulo Roberto Jansen dos Reis, Caio Eduardo Falcão Matos, Petterson Sousa Diniz, Daniel Mota Silva, Whesley Dantas, Geraldo Braz, Anselmo Cardoso de Paiva, and Antônio Sérgio Araújo Application of Interactive Technology for Training in the Security Area .............................................127 Antonio Valerio Netto DOMUS R.A. and DOMUS REDUX: Cyber-Archeology Extended to Education ........................................................................................................................................133 Alex da Silva Martire and Tatiana Bina vi The Use of Virtual Reality as the Object of Mathematics Learning ....................................................137 Bruna Vieira Frade, Pedro Henrique Campos Cunha Gondim, and Pedro Moises de Sousa Development of Immersive Virtual Reality Environment to Train Electricians to Work on Substations .......................................................................................................................142 Carlúcio Cordeiro, Juliana Paludo, Eduardo Tanaka, Leonardo Domingues, Edgar Gadbem, and Adriana Euflausino Voxar Puzzle: An Innovative Hardware/Software Computer Vision Game for Children Development ...................................................................................................................147 Vinícius Emanuel Silva, Caio Lins, André Silva, Rafael Roberto, Cristiano Araújo, and Veronica Teichrieb Technical Section 5: Medicine and Health 1 Virtual Reality Applications for Smart Cities in Health: A Systematic Review ....................................154 Manoela Rogofski Brum and Rafael Rieder Gesture Interaction and Evaluation Using the Leap Motion for Medical Visualization ........................................................................................................................................160 Édimo Sousa Silva and Maria Andréia Formico Rodrigues Smart Environments Using Gesture-Based Interactions for Health: A Systematic Review .............................................................................................................................170 Emanoel Fontana, Daiana Biduski, Ana Carolina Bertoletti De Marchi, and Rafael Rieder A Collaborative and Immersive VR Simulator for Education and Assessment of Surgical Teams ...................................................................................................176 Paulo Vinícius de Farias Paiva, Liliane dos Santos Machado, and Thiago Vinícius Vieira Batista Right Hand Rehabilitation with CyberForce, CyberGrasp, and CyberGlove ......................................186 Carina da Cruz Teixeira and Jauvane Cavalcante de Oliveira Technical Section 6: Medicine and Health 2 Three-Dimensional Virtual Environments That Support Hospitalized Children's Learning: A Systematic Review .........................................................................................190 Renato Kawakami, Eunice Pereira dos Santos Nunes, and Cristiano Maciel Gym & Muscles - Developing a Software for Supporting Weight Training Exercises ............................................................................................................................................200 Priscila Ariel and Rosa Maria Esteves Moreira da Costa A New 3D Interaction Technique Accessible to the Visually Impaired ...............................................208 Erico de Souza Veriscimo and João Luiz Bernardes Júnior vii Technical Section 7: AR and VR Applications Segmentation Quality for Augmented Reality: An Objective Metric ...................................................212 Danilo Vitori Salioni, Silvio R.R. Sanches, Valdinei F. SIlva, Tiago de Gaspari, and Antonio C. Sementille Interactive Makeup Tutorial Using Face Tracking and Augmented Reality on Mobile Devices ..............................................................................................................................220 Dicksson Rammon Oliveira de Almeida, Paulo Abadie Guedes, Manoela Milena Oliveira da Silva, André Luiz Buarque Vieira e Silva, João Paulo Silva do Monte Lima, and Veronica Teichrieb Interactive Visualization of Three-Dimensional Descriptors Using Virtual Reality .................................................................................................................................................227 Leila Cristina Carneiro Bergamasco, Hiago Barreto Campos, and Fátima L.S. Nunes Technical Section 8: Multidisciplinary Applications Blind Guardian: A Sonar-Based Solution for Avoiding Collisions with the Real World ....................................................................................................................................237 Marina Rey, Inatan Hertzog, Nicolas Kagami, and Luciana Nedel Steering All: Infinite Racing Game Controlled by Haar Cascade through OpenCV .................................................................................................................................245 Alison de Araújo Bento and Leonardo Cunha de Miranda Visual and Interactive Performance of Particles Conducted by the Leap Motion for an Orchestral Arrangement ...............................................................................................255 Joyce Horn Fonteles, Édimo S. Sousa, and Maria Andréia Formico Rodrigues SimVR-Robotics: A Virtual Reality Tool for Evaluating and Planning the Use of Robots in Offshore Scenarios .........................................................................................................265 Felipe Carvalho, Philip Dunker, Thiago Motta, Eduardo Albuquerque, Alberto Raposo, Ismael Santos, and Mauricio Galassi Author Index ......................................................................................................................................274 viii