2015 XVII Symposium
on Virtual and Augmented
Reality
SVR 2015
Table of Contents
Message from the General Chairs.......................................................................................................ix
Message from the Program Chairs......................................................................................................x
Organizing Committee..........................................................................................................................xi
Reviewers..............................................................................................................................................xii
Technical Section 1: Tracking and Interaction
A Comparative Study of Grayscale Conversion Techniques Applied
to Descriptor Based Tracking .................................................................................................................1
Samuel Macêdo, Givânio Melo, and Judith Kelner
Study about Natural Feature Tracking for Augmented Reality Applications
on Mobile Devices ..................................................................................................................................7
João Paulo Silva do Monte Lima, Rafael Alves Roberto, Veronica Teichrieb,
and Guilherme Reis da Rocha Borba Marques
5* Magic Wand: An RGBD Camera-Based 5 DoF User Interface for 3D
Interaction .............................................................................................................................................15
Alexandre Martins Ferreira de Sousa and Carlos Hitoshi Morimoto
A Proposal for Integration of Peripherals for Natural Interaction with SVR ..........................................23
Daniel Ramos Pimentel, Alexandre Cardoso, and Edgard Afonso Lamounier
Anticipatory EEG Signals for Detecting and Classifying Game Interaction
Onset ....................................................................................................................................................31
Alexandre Gomes, Iraquitan Filho, Fredson Santos, Wallace Lira,
Bruno Gomes, and Schubert R. Carvalho
Technical Section 2: Devices and Systems
Investigating the Distance Compression on Virtual Environments
by Comparing Visualization Devices ....................................................................................................33
Alyson Matheus de Carvalho Souza and Selan Rodrigues dos Santos
Guidelines for Designing Dynamic Applications with Second Screen ..................................................42
Bruno Pagno, Diogo Costa, Leandro Guedes, Carla Dal Sasso Freitas,
and Luciana Nedel
v
Depth Perception Evaluation with Different Stereoscopic Techniques: A
Case Study ...........................................................................................................................................52
Sahra Karolina Gomes e Silva,
and Fátima de Lourdes dos Santos Nunes Marques
A Survey of Solutions for Game Engines in the Development of Immersive
Applications for Multi-projection Systems as Base for a Generic Solution
Design ...................................................................................................................................................61
Mário Popolin Neto and José Remo Ferreira Brega
A System for 3D Teleconference over IP Network ...............................................................................71
Douglas Galetti Ribeiro, Josivan Pereira da Silva, and Celso Setsuo Kurashima
Technical Section 3: Modeling and Simulation
Split Grammar Evolution for Procedural Modeling of Virtual Buildings .................................................75
Francisco Caio Maia Rodrigues, Joaquim Bento Cavalcante Neto,
and Creto Augusto Vidal
Analysis of the Influence of the Field of View on a Crowd Simulation Model
Based on Synthetic Vision ....................................................................................................................84
Ricardo Bustamante de Queiroz, Teófilo B. Dutra, Creto A. Vidal,
and Joaquim B. Cavalcante-Neto
Metrics for User Assessment in Simulators Based on VR ....................................................................92
Eline Raquel de Macedo and Liliane S. Machado
A 3D Simulation System for Emergency Evacuation in Offshore Platforms .........................................99
Guilherme Bezerra Zampronio, Alberto Barbosa Raposo, and Marcelo Gattass
Study of Cutting Techniques in Simulations with Virtual Reality ........................................................107
Ives Fernando Martins Santos de Moura and Liliane dos Santos Machado
Technical Section 4: Training and Education
WhisperLuck: A Game Using Virtual Reality to Evaluate and Train
the Auditory Attention in Adults ..........................................................................................................112
Lênin F. Barbosa and Fátima L.S. Nunes
An Immersive Virtual Reality Application for Collaborative Training of Power
Systems Operators .............................................................................................................................121
Paulo Roberto Jansen dos Reis, Caio Eduardo Falcão Matos,
Petterson Sousa Diniz, Daniel Mota Silva, Whesley Dantas, Geraldo Braz,
Anselmo Cardoso de Paiva, and Antônio Sérgio Araújo
Application of Interactive Technology for Training in the Security Area .............................................127
Antonio Valerio Netto
DOMUS R.A. and DOMUS REDUX: Cyber-Archeology Extended
to Education ........................................................................................................................................133
Alex da Silva Martire and Tatiana Bina
vi
The Use of Virtual Reality as the Object of Mathematics Learning ....................................................137
Bruna Vieira Frade, Pedro Henrique Campos Cunha Gondim,
and Pedro Moises de Sousa
Development of Immersive Virtual Reality Environment to Train Electricians
to Work on Substations .......................................................................................................................142
Carlúcio Cordeiro, Juliana Paludo, Eduardo Tanaka, Leonardo Domingues,
Edgar Gadbem, and Adriana Euflausino
Voxar Puzzle: An Innovative Hardware/Software Computer Vision Game
for Children Development ...................................................................................................................147
Vinícius Emanuel Silva, Caio Lins, André Silva, Rafael Roberto,
Cristiano Araújo, and Veronica Teichrieb
Technical Section 5: Medicine and Health 1
Virtual Reality Applications for Smart Cities in Health: A Systematic Review ....................................154
Manoela Rogofski Brum and Rafael Rieder
Gesture Interaction and Evaluation Using the Leap Motion for Medical
Visualization ........................................................................................................................................160
Édimo Sousa Silva and Maria Andréia Formico Rodrigues
Smart Environments Using Gesture-Based Interactions for Health: A
Systematic Review .............................................................................................................................170
Emanoel Fontana, Daiana Biduski, Ana Carolina Bertoletti De Marchi,
and Rafael Rieder
A Collaborative and Immersive VR Simulator for Education
and Assessment of Surgical Teams ...................................................................................................176
Paulo Vinícius de Farias Paiva, Liliane dos Santos Machado,
and Thiago Vinícius Vieira Batista
Right Hand Rehabilitation with CyberForce, CyberGrasp, and CyberGlove ......................................186
Carina da Cruz Teixeira and Jauvane Cavalcante de Oliveira
Technical Section 6: Medicine and Health 2
Three-Dimensional Virtual Environments That Support Hospitalized
Children's Learning: A Systematic Review .........................................................................................190
Renato Kawakami, Eunice Pereira dos Santos Nunes, and Cristiano Maciel
Gym & Muscles - Developing a Software for Supporting Weight Training
Exercises ............................................................................................................................................200
Priscila Ariel and Rosa Maria Esteves Moreira da Costa
A New 3D Interaction Technique Accessible to the Visually Impaired ...............................................208
Erico de Souza Veriscimo and João Luiz Bernardes Júnior
vii
Technical Section 7: AR and VR Applications
Segmentation Quality for Augmented Reality: An Objective Metric ...................................................212
Danilo Vitori Salioni, Silvio R.R. Sanches, Valdinei F. SIlva,
Tiago de Gaspari, and Antonio C. Sementille
Interactive Makeup Tutorial Using Face Tracking and Augmented Reality
on Mobile Devices ..............................................................................................................................220
Dicksson Rammon Oliveira de Almeida, Paulo Abadie Guedes,
Manoela Milena Oliveira da Silva, André Luiz Buarque Vieira e Silva,
João Paulo Silva do Monte Lima, and Veronica Teichrieb
Interactive Visualization of Three-Dimensional Descriptors Using Virtual
Reality .................................................................................................................................................227
Leila Cristina Carneiro Bergamasco, Hiago Barreto Campos,
and Fátima L.S. Nunes
Technical Section 8: Multidisciplinary Applications
Blind Guardian: A Sonar-Based Solution for Avoiding Collisions with
the Real World ....................................................................................................................................237
Marina Rey, Inatan Hertzog, Nicolas Kagami, and Luciana Nedel
Steering All: Infinite Racing Game Controlled by Haar Cascade
through OpenCV .................................................................................................................................245
Alison de Araújo Bento and Leonardo Cunha de Miranda
Visual and Interactive Performance of Particles Conducted by the Leap
Motion for an Orchestral Arrangement ...............................................................................................255
Joyce Horn Fonteles, Édimo S. Sousa, and Maria Andréia Formico Rodrigues
SimVR-Robotics: A Virtual Reality Tool for Evaluating and Planning the Use
of Robots in Offshore Scenarios .........................................................................................................265
Felipe Carvalho, Philip Dunker, Thiago Motta, Eduardo Albuquerque,
Alberto Raposo, Ismael Santos, and Mauricio Galassi
Author Index ......................................................................................................................................274
viii
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