INESC MAT - Media Arts and Technology Description of the Research Project 1 Project Proposal 1.1 Summary of the Research Programme This research program aims at achieving innovation in various scientific and technological fields within the domain of Media Arts and Technology. Expected outcomes will range from knowledge production (high-impact scientific publications and publications in the general media) to innovative prototypes and modular technologies of use to industry as well as end-users. Media Arts and Technology (MAT) research fuses emergent media, computer science, engineering, and electronic music and digital art research, practice, production, and theory. This relatively new field of inquiry focuses on cultural content (music, video and film, TV, radio, performing arts, etc.) and its integration with the most recent Information and Communication Technologies, including the field of Human Computer Interaction. The research areas comprise a vast number of aspects ranging from multimedia processing and analysis, new media formats, content creation, searching, integration, adaptation, diffusion and presentation. The application domains of MAT range from improvements in conventional areas such as computer graphics, sound and music computing and artificial intelligence through enablers of new media industries up to new development of health therapies, education, fashion, and tourism, for example. INESC Porto has been supporting MAT transdisciplinary research for some years now developing television production technologies, in collaboration with broadcasters such as BBC and RTP as well as industry (Snell and Wilcox, MOG Solutions). These activities expanded to other areas in distribution in the digital domain (DRM, Content adaptation, media management and archives). More recently, within the collaborative framework with American universities (CMU and UT Austin) new activities emerged in the cross-section of technology with arts (sound, image and performing arts) as well as communication sciences. These activities are essential to support academic curricula and the development of new entrepreneurial projects at INESC Porto and UP in the context of the Creative Industries incubator PINC, launched by UPTEC, as these strongly contribute to new niches of content production – IPTV, Transmedia, Multiplatform, design for media, sound for media, online media, games and new forms of interactive storytelling made possible by the digital technologies. Moreover, the m4m – Music for Media initiative supported by ON2, will start in October at UP and will create an international network of excellence in the area of music and new media, bringing together some of the best educational institutions in the world for developing a joint strategy regarding academic programs and research in the field. The last decade has seen a profusion of easy-to-use technologies that enable general users to seamlessly create audiovisual content of very high quality (e.g. Apple’s GarageBand, iMovie, Photoshop, Final Cut). Likewise, advances in technology are facilitating the access to content, promoting its ubiquitous-ness in a variety of application areas with different needs. The goal of the proposed project is to develop smart, simple-to-operate, interactive technologies, thus contributing to improve the state-of-the-art in generalized access to high-level audiovisual content creation and consumption. The project will look beyond quality and easiness of use, incorporating intelligent techniques that enable applications and content to seamlessly adapt to restrictions or characteristics of users and environments. In developing this type of technology, we aim at providing better tools for use, among others, in professional artistic applications, education, and assisted living. To attain these goals, this project proposes to explore and combine different approaches and conduct and fuse research within different scientific fields, based on the expertise of its research team and the most recent advances in the related stateof-the-art. We envision that generative computational technologies will soon be able to produce high–quality, high-level content (such as music or computer animation), and this is a consequent next step in the development of these accessible technologies. Current developments in machine learning and artificial intelligence, and their applications to music creation, video and data analysis, and computer graphics animation are redefining what is understood by computational intelligence and creativity. The field of information retrieval has greatly improved in the past decade, and large amounts of information can nowadays be accessed swiftly and selectively by computational means. Semantic technologies are evolving at a fast pace, enabling to transparently extract meaning from data and build additional knowledge. Adding semantics to content and applications enable to obtain transparent, pervasive and self-adaptive knowledge that can be used in an automatic way to shape content and applications. Consequently, systems that possess a memory, reasoning capability, that can be accessed fast and reshaped/modified through learning are in the verge of being created. These systems will be “creative,” in the sense they will be able to produce new information from existing one in a critical and culturally-informed fashion, and will be able to take into account the users’ preferences and taste. Moreover, they will be capable of discriminating the quality and meaning of the input data and make decisions based on that discrimination thus adopting the appropriate behavior. However, the best avenue to extract and quantify user’s preference and how to include it in the computer-based algorithms is far from being understood. The two leading alternatives are based on user modeling by means of Bayesian principles or alternatively using reinforcement learning paradigms from control theory. Another issue is the ability to create contents integrating multiple media, seamlessly converting between multiple formats, adapting to multiple platforms and understanding, integrating and sharing user experiences. New trends include the increasing access to on-line content through mobile devices, the process of sharing tagging and classifying personal content, as well as the integration of different personalised services. When successful, this will have a remarkable impact in audiovisual content creation as they will ease and improve the workflow of professionals in these areas, as well as enable non-professional users to produce better quality content. The facilitated interaction between users and these generative technologies will open up disruptive applications for education – e.g., such as in systems that are able to train musicians – and entertainment – e.g., such as in systems that enable non-professional musicians to make music with other professional or non professional musicians, or systems that guide professionals or nonprofessionals finding content and repurposing it. This project will be a collaboration between two research units at INESC Porto (UTM and USIG), and FEUP, the Polytechnic Institute of Porto and Porto Catholic University. 1.2 Relevance of the Research Programme 1.2.1 International Trends In the last few decades, advances in computer-based technologies have irrevocably changed the way people work and live across the globe. Although these changes have been fueled by fundamental technical advancements at the infrastructure level, the way people interact with these technologies; the way one can promote access to massive amounts of information in the digital domain; and the way all this information gets delivered to the user seamlessly, has become a central issue. The solution to these problems demands a multidisciplinary approach. With the impact of technology in our cultural milieu (music, video and film, TV, radio, performing arts, etc.) research in Media, Art and Technology is playing an increasingly important role understating how new forms of multimedia content shape our society and can be used to produce innovation in many application domains. The research in the interactive digital media addresses multimedia processing and analysis, new media formats, content creation, searching, integration, adaptation, delivery and presentation of new media. They also tackle other emergent areas like robotic technologies, end-to-end immersion that could play an important role in developing markets for artificial forms of entertainment, caregiving and human assistance. By combining scientific, technological and artistic methodologies, this type of research aims on the one hand at understanding, modeling, and producing digital media using computational approaches; and on the other hand at understanding how artificial agents and robots can effectively interact with humans in real-life environments. Research and educational programs in Media, Art and Technology have been flourishing around the world. A listing compiled in 2010 containing some of the most relevant programs worldwide can be consulted at https://wiki.brown.edu/confluence/pages/viewpage.action?pageId=13017. Some of these programs appear under other denominations, such as Art and Technology or Art and Science. In essence, these programs combine computer science (CS), electrical and computer engineering (ECE), and visual and/or sonic arts. They generally combine educational and research components, often co-existing at the same institution (e.g. MIT, CMU). The goals of these programs are manifold: to tackle the increasing complexity in creating and producing technological artifacts such as operating systems with visual interfaces for several platforms, games, websites, etc.; to devise new strategies for understanding massive amounts of data through visualization/sonification; to improve and promote the interaction between humans and computers, which are increasingly present in our lives. The increasing number of projects INESC Porto has had in MAT-related areas in the past five years is converging with the international trend in this field of inquiry. The proposed research line and project address topics requiring a multidisciplinary effort, using teams that will comprise artists, scientists and technologists, in order to address complex problems in which the boundaries between art, science and technology are blurred. Moreover, these actions are seen as a crucial step for consolidating the Media, Arts and Technology research investment that has been done in Porto and the Northern region in the past five years, mostly promoted by INESC Porto but also in collaboration with other important players in this field at the educational level such as the co-beneficiaries of this project – University of Porto, Polytechnic Institute of Porto, and the Catholic University of Porto. 1.2.2 Scientific Advances and Strengthening of Competencies This project will be a collaboration between two research units at INESC Porto (UTM and USIG), and FEUP, the Polytechnic Institute of Porto and Porto Catholic University. By teaming up different units and researchers that have produced important individual contributions in MAT we aim at strengthening the interdisciplinary and inter-unit research efforts towards attaining higher goals of increased complexity. A project such as the one being proposed requires very high expertise from different fields that can only be successfully accomplished through a multidisciplinary effort involving researchers from different groups. This latter aspect is also considered strategically important by INESC Porto’s leadership, as the multidisciplinary effort is key to solving the increasing complexity posed by scientific research. We foresee this multidisciplinary effort will improve our competences to address the following research topics: 1. Design better audiovisual environments: We are (almost) constantly surrounded by audiovisual information – both natural and artificial. There is no doubt that improvements in the audio and visual behaviors of the artificial audiovisual objects that surround us will enhance the affective and emotional character of these objects and consequently our quality of living. 2. Recommending and adapting content to users preferences and constraints: today, users are faced with a plethora of multimedia applications and content, many of which offer similar value although, in many cases, presenting slight variations. These may seem negligible to the users but in fact might make a difference depending on the situation the user is in, his/her contextual characteristics or own preferences. An essential aspect is the development of mechanisms that enable systems to autonomously take actions, contributing to the creation of “Multimedia context-aware environments”. 3. Creation of intelligent, smart environments: to develop new multimedia applications making use of interactive and immersive media technologies to provide users more engaging and enhanced experiences. An interesting feature is indeed the possibility to enhance learning through collective, richmedia experiences and in active, engaging way. 4. Efficient distribution of HD and 3D immersive content: the distribution of HD and 3D immersive content impose tight requirements on systems and networks. Guaranteeing Quality of user Experience (QoE), while delivering 3D content over the Future Internet, is the most important factor to achieve user acceptability. However, there are still a number of technological challenges that need to be overcome, namely in: i) systems for capturing and generating 3D content, and the diversity of 3D content representation formats; ii) heterogeneous technologies and varying performances of fixed and mobile networks to deliver the 3D content; iii) rendering mechanisms required by 3D displays and spatial audio systems; iv) understanding users’ expectations and their usage environment characteristics. 5. Use of Web 2.0 and Web 3.0 within traditional media sectors: the audiovisual media landscape is facing important changes. In the very recent years, the Web has experienced a dramatic level of expansion driven by the introduction of new rich media and the proliferation of social networks. 6. Address social and ethical concerns: Research in multimedia has the potential to contribute to maintaining and furthering the richness of human culture. While globalization and connectivity have the tendency to establish a rather uniform audiovisual culture, it is of utmost importance that this research should aim towards maintaining, promoting and respecting cultural diversity The present effort will ultimately help to train multidisciplinary researchers in a multicultural society. Research in MAT is a highly multidisciplinary domain. However, the boundaries of academic disciplines involved are quite sharp. The increasing need for specialists in this domain will require a decisive growth in the size and quality of existing relevant educational programmes and the creation of new ones with a particular focus on a broad integration of Arts and Sciences, and on promoting cross-cultural integration. 1.2.3 Contribution to National and Regional Agendas The contribution for the Innovation Plan of the Northern Region of Portugal can be demonstrated by the fully compliance with its systemic view of innovation: the program proposed by INESC TEC has a significant impact on knowledge creation, development of competences, technology transfer and creation of start-ups. More specifically, and referring to the objectives of the Plan, an important contribution is expected to comply with the following objectives: Objective 1 - R&D reinforcement: the general objective of the Program is the consolidation of existing competences and the reinforcement of critical mass in a number of R&D areas where outstanding performance was achieved and recognized at a national and international level, both regarding the scientific results and the valorization and technology transfer capabilities Objective 3 - Interactions: networking activities are essential for the development of the Program that organizes and orchestrates a considerable critical mass of human and other resources in different research groups and institutions Objective 4 - New technology intensive activities: all projects in the Program propose the development of novel and relevant technologies and know-how, with a considerable number of valorization opportunities to be explored, completely in-line with the strong and active involvement in nearly all of the Northern Region Technological Poles and Clusters Objective 5 – New activities focusing on cultural and environmental assets: an emerging but fast growing activity in the three sectors referred as strategic in the Plan of the Northern Region of Portugal - Ocean, Creative Industries and Tourism – will be reinforced and consolidated by the Program Objective 6 - Technology intensification in traditional sectors: INESC TEC will continue to work tightly and reinforce the over two decades partnership with industries in the so-called traditional sectors, namely footwear, textiles and garments, wood, metal and mechanic and construction Objective 7 - General purpose technologies: the Program is largely dedicated to develop state-of-the-art information and communication technologies, electronics and other horizontal technologies which are in fact enabling technologies in many areas of application From the above, it may be concluded that the proposed Integrated Program is totally aligned with the Innovation Plan of the Northern Region of Portugal. The contributions to the Collective Efficiency Strategies – i.e. Technological Poles and Clusters – in place in the region will be of great relevance given the very high involvement of INESC TEC research units in nearly all of them. This involvement started with direct contributions at the very early stages of the design and implementation of these instruments of public policy both near the Ministry of Economy and Innovation and CCDR-N. In particular, the MAT project is perfectly aligned with the ongoing concentration of creative industries in the North region of Portugal. Further, the MAT project provides a clear answer to the current political will of fostering cultural and creative industries in Portugal, in particular in this region. INESC Porto, the leader of INESC TEC and of the present Program, is a founding member of the following Technological Poles and Clusters: Produtech (Production Technologies), TICE (ICT and Electronics), Moda (Fashion), Energia (Energy), Floresta (Forest), Mar (Ocean) and Indústrias Criativas (Creative Industries). Moreover, INESC TEC is actively involved in many on-going projects with other research institutions, companies and other stakeholders within the scope of these initiatives. Finally, senior staff and directors of INESC TEC have assumed responsibilities in the coordination, management and governance of the following Technological Poles and Clusters: • Produtech (Production Technologies) – Executive Director • TICE (ICT and Electronics) – member of the Board of Directors and VicePresident of the Board of Directors • Moda (Fashion) – member of the Founders Council • Energia (Energy) – President of the Scientific Council This is another evidence of the solid contribution that INESC TEC has offered and continues to offer to these Collective Efficiency Strategies that the Northern Region considers vital as well as of the recognition that the stakeholders contributing to those initiatives endorse to INESC TEC. 1.3 Project Structure and Plan The main goals of this project being the development of innovative products and services in the domain of Media Arts and Technology for use to industry and endusers, in order to reach the widest possible impact we will focus on three different types of media: Music, Video, and Games. The project is therefore structured in three Work Packages (WP), namely WP1: Connected Music Creation, WP2: Social TV, and WP3: Serious Games for Effective Learning. Each WP is described in continuation. In addition to the tasks of all WP, there will be a transversal task of project management and dissemination. Project Manager: Fabien Gouyon Work Package 1: Interaction with Music Information Traditionally, scientific endeavours with music as object of study have addressed two main aspects, alternately: (1) description or (2) generation of musical information. While the former rather focuses on emulating human perceptual and cognitive capabilities with computers (such as e.g. perception of rhythm, or music categorization, etc.), the latter focuses on theory and tools related to the creative process of music composition. Time has now arrived for shifting the focus from processing musical information, either descriptively or generatively, to interaction with musical information. A paradigm shift is necessary towards blending in the same tools and technologies both descriptive and generative aspects, and focus on usebased research. This Work Package builds on work developed in the last 5 years at INESC Porto on Music Information Retrieval, Musical Robotics and Automatic Music Generation, and at the Universidade Católica Portuguesa (núcleo regional norte) on Tangible Interaction and Network Music. WP1 will include the following tasks: 1. Task 1.1: Computational description and generation. This task deals with the development of algorithms and software modules for both description and generation of musical data. Algorithms will be designed after a careful study of the state-of-the-art, and a special focus will be put on real-time processing capabilities. 2. Task 1.2: Tangible interfaces. Music is not only heard but also felt, and although many aspects of music call for data processing, other aspects are very much linked with physicality. The objective of this task will therefore be the development of tangible interfaces for music creation. 3. Task 1.3: Recommendation. Interacting with music implies looking for, browsing, and retrieving data. But in the context of this project, we advocate that it also implies finding the best collaborators available at any given instant. In this task, in the context of connected networks of users and music data, we will therefore focus on the development recommendation engines for both data and users. WP1 Leader: Fabien Gouyon WP1 Team Members: Carlos Guedes, Artur Pimenta Alves, Fernando Almeida, Fabien Gouyon, Georgios Sioros, Luis Gustavo Martins, Pedro Carvalho, Matthew Davies, Pedro Silva, Ana Rebelo, João Lobato Oliveira, Ricardo Morla, Contract Researcher UCP, Research Fellowship BPD INESC TEC, Research Fellowship BPD INESC TEC, Research Fellowship BI INESC TEC, Research Fellowship BI INESC TEC Work Package 2: Social TV The audiovisual media landscape is facing important changes that are driven by the digital convergence phenomena, together with the enthusiastic acceptance by the general public of emergent technologies and the “on-line” paradigm. In the very recent years, the Web has experienced a dramatic level of expansion, driven by the introduction of new rich media and the proliferation of social networks. As technology is evolving, we are witnessing a strong integration of digital television with Internetlike multimedia applications. It is now possible to watch TV, or any multimedia content, on a number of different terminal devices, either fixed or portable, and presenting quite diversified hardware and software characteristics. Audiences of all ages are changing the way they consume content. They are gradually assuming the role of content producers, emerging within this dual scenario of heterogeneityintegration and traditional media players are seeing themselves confronted with new challenges. This new paradigm offers many advantages to the viewer, notably, lower costs, engaging interactivity, mobility, scheduling flexibility, increased levels of participation, integration of different media, namely natural video with virtual reality, 3D and virtual games. Technology advances potentiate new levels of personalization, socialization and adaptability to various usage contexts and thus, it is no longer expected that one content be presented independently, in a static way, using single formats and through single delivery platforms. In this context, the ability to create contents integrating multiple media, seamlessly converting between multiple formats, adapting to multiple platforms and understanding, integrating and sharing user experiences, assumes especial importance. New trends include the increasing access to on-line content through mobile devices, the process of sharing tagging and classifying personal content, as well as the integration of different personalised services. The objective of this WP is to investigate and develop new methods and technologies to enable further advance of the current state of the art in various related scientific and technology topics essential to the implementation of the above referred paradigm of creation, distribution and consumption of audiovisual contents. An appropriate laboratorial infrastructure will be setup in order to allow researchers in content production to develop new types of content. The work package structure and methodology is driven by the need to balance and promote the interoperation of the relevant research topics as well as with the other WPs of the Line of Research. The work plan has been drawn to allow excelling S&T challenges to be surmounted along the way towards the achievement of the desired outcomes in the most effective way. Three tasks compose this WP, each one addressing specific S&T topics that together contribute to the achievements of the WP goal. 1. Task 2.1: Content creation and management. This task will look into the process of creating and managing content in different formats and to different platforms and consumption scenarios. It will investigate aspects related to different narrative approaches, integration of different types of media formats, repurposing of content and on the metadata required to manage all the production, distribution and consumption process. New transmedia and multiplatform content will be produced and evaluated. New types of interactive content including animation and serious games will also be developed and tested in different areas of application. To support the integration of all the concepts, workflows and types of contents, the requirements for a flexible, scalable and efficient media asset management system will be investigated. 2. Task 2.2: Content adaptation and personalisation. This task addresses the problems of accessibility (through different networks and protocols), usability (using different devices) and, ultimately, acceptability by anyone, anywhere, at anytime. Given the diversity of usage scenarios and the increasing amount of media content, adaptation and recommendation systems are crucial to guarantee the success of a new application. Aspects related to both efficient and semantically-rich forms of describing not only to user preferences but also to the context of usage have to be taken into account so that novel and efficient mechanisms that enable the creation of true context-aware environments, effectively meeting users’ expectations, may be developed. 3. Task 2.3: Social Interaction. This task will address the problem of the integration of the traditional media channels (radio, TV) and media consumption paradigms with the ongoing and growing experiences on the Web3.0. It will exploit the concepts of participatory media to enhance the functionalities and services a content provider can deliver. It will investigate new forms of increasing user engagement and satisfaction by semantically analysing content created by the audience, enabling to: 1) establish clusters of users based on a number of inferred characteristics, promoting social links; 2) categorize the reaction of audience and/or clusters inferring the level of acceptance and appreciation of the distributed content; 3) establish levels of engagement and satisfaction of users, triggering the publication of additional/wanted content. WP2 Leader: Paula Viana WP2 Team Members: Artur Pimenta Alves, Fernando Almeida, Fabien Gouyon, Jaime Cardoso, Maria Teresa Andrade, Paula Viana, Ricardo Morla, Pedro Carvalho, Miguel Leitão, Helder Oliveira, Luis Miguel Lopes Teixeira, Eurico Carrapatoso, Research Fellowship BI INESC TEC, Research Fellowship BPD INESC TEC, Research Fellowship BPD INESC TEC, Research Fellowship BI INESC TEC, Research Fellowship BI INESC TEC Work Package 3: Serious Games for Effective Learning Serious games use digital game technology for purposes other than pure entertainment, on the basis of the notion of meaningful play. The concept of meaningful play is related to the fact that actions and outcomes are both discernable an integrated in the larger concept of game design. Serious Games have been used with success in distinct areas, from military (flight simulators are some of the early developments) to health, driving, management and education, among others. Despite the technological issues of game engines being in a state of maturity, promoted by the solid evolution of the entertainment market, there are still scientific and methodological issues to address. Most serious games lack a proper evaluation of the effectiveness of the solution to the overall definition of learning objectives and acquired skills. Although most of preliminary evaluations point to good results, confirmed from some of the more in depth studies, a proper methodology should be defined in order to be adopted in the workflow of serious games development. Furthermore, there is also a need to define methodologies that are able to systematize the process from the initial definition of learning objectives to the correct selection of the game mechanics, integrated with the creative process of game design. This research should be based on the theoretical basis in game theory and education to provide in depth knowledge on the fundamental issues that connect from meaningful play to effective learning. The pure integration of the more standard software engineering methodologies with the creative issues in game design, addressing storytelling, character development and level design is still an open issue. In order to be able to achieve the learning objectives, serious games have to define a nonlinear sequence of game levels in order to adapt to the student/practitioner experience. This is one the main ingredients for a successful learning experience and is one of the most complex processes in game/level design. Besides, most of game design must be developed in realistic scenarios and should be adapted to the distinct realities and cultural differences of the users. Considering a game that is meant for learning the managing activities of a specific city it will be very different from country to country. So, the key is to be able to automate level design from a consistent game mechanics and a specification on the user environment. This lead could improve performance and efficiency in game design. Finally, serious games can only be effective in corporate environments if there is a possibility to certify this learning process in order to be accepted as a valid in order for a professional to be licensed to perform a specific professional activity. The state of the art is still in need for a proper methodology to guide the development of certified training programs based on serious games. From this rationale we propose a work package for the research of novel methodologies for the efficient design of serious games, developed as effective learning devices to achieve the specified learning outcomes on a certified training program. The WP is composed with distinct tasks to address fundamental research at the most relevant scientific issues in serious games development that can leverage a consolidated basis for applied research with distinct industrial and governmental partners. This WP is composed by the following tasks: 1. Task 3.1: Literature review on serious games, game theory, education, psychology, sociology and game based learning. This task comprises also a survey on the current state of the art of technological aspects and methodologies for serious game design and on evaluation and assessment of game based learning. 2. Task 3.2: Framework for game design based on learning outcomes. Serious game design is based on learning outcomes, that define what kind of skills and knowledge the user is supposed to achieve after playing the game. Based on the results of task 1 we intend to classify the typical learning outcomes and study the proposed game designs. Based on this research a framework will be defined in order to easily define the proper game design to a set of learning outcomes. 3. Task 3.3: Development of a game engine for educational games. A game engine will be selected and some modules will be added in order to develop a specific API that provides the functionality require by the framework developed In task 2, enabling rapid prototyping and development of serious games. 4. Task 3.4: Procedural content generation of educational games. Serious games are based on a specific game mechanics, but for each specific learning outcome a series of levels have to be created to define a sequence of challenges that provides learning. Procedural content generation methods will allow for the automation of this process. 5. Task 3.5: Framework for the assessment and evaluation of educational games. Assessment and evaluation is essential to verify if a specific game is able to provide the desired learning outcomes. A framework will be defined in order o increase efficiency and efficacy in this process. 6. Task 3.6: Certification of game based learning courses. Serious games are developed in contexts that will provide skills for a certain professional to be licensed to perform specific activities in is work. But a specific training program must be defined in order to certify the professional in order to be able to exert that activity. A set of guidelines will be defined and tests will be conducted in order to assure the definition of certification programs. WP3 Leader: António Coelho WP3 Team Members: Alexandre Carvalho, António Coelho, António Augusto Sousa, Miguel Leitão, Artur Pimenta Alves, Fernando Almeida, Fabien Gouyon, Luís Magalhães, Maximino Bessa, José Lino Oliveira, José Miguel Losa, Lígia Silva, Ricardo Morla, Eurico Carrapatoso, Luís Torres Pereira, Vitor Manuel Filipe, Pedro Carvalho, Research Fellowship BPD FEUP 1.4 Expected Scientific Outcomes Basic research efforts will produce high-impact scientific publications. Namely, we aim in the project at the publication of 10 journal papers in high impact journals (e.g. ACM and IEEE Transactions on Multimedia, IEEE Signal Processing Magazine, etc.), and 12 papers in high impact peer-reviewed conferences (e.g. ACM Multimedia, IEEE Conference on Multimedia and Expo, ICASSP, etc.). The project will have a significant impact on education, assisted living, entertainment and creative and cultural industries. Therefore, we expect that the project will be featured in the general national media (Newspapers, radio, TV, blogosphere, etc.). An objective of the project will also be the proposal of 3 research projects to National or International funding agencies (one per line of work, i.e. Music, Video and Serious Games), and the proposal of 2 research projects to the European Commission, taking advantage of the complementarities between the 3 lines of work: one project targetting novel applications and technology transfer (probably through the instrument of STREP EU projects), and another project targetting a better European cooperation both in terms of education and basic research (probably through the instrument of EU Networks of Excellence). In order to foster at an international level the relevance of the research and development done, the project will also comprise the organization of national and international scientific events. Finally, in order to provide an answer to the needs of the blooming creative industries in Europe and to boost the relatively new field of Media Arts and Technologies in European universities, the project will aim at the development of some modular software units, with open licences when relevant/possible, therefore being usable (and augmenting their impact and reusability by third parties) for academic teaching, advanced training, as well as targeted consulting and development. 1.5 Exploitation of Results Each Work Package in the project will target the development of a full-fletched working prototype: a prototype for musical interaction, a prototype for integrated audiovisual data consumption on the Web, and a prototype for game-based learning courses for certification. These technological developments will aim at general patent submissions after the end of the project, when the technology will be mature enough. Expected outcomes of each Work Package in the project will also account for modular software technologies, opening the way to licensing specific parts of the technology developped, relatively soon in the project timeline. This will permit to satisfy a wide range of potential clients requiring tailored response to their specific needs. This scenario is especially relevant in the domain of new media, where a rich ecosystem of small to medium companies typically externalize the development of technologies, and focus on software integration. Further technology transfer may be reached via the incubation of a company in the domain of one of the Work Packages, depending on what appears the most promising some months after the project start. 1.6 Project Governance within INESC TEC Associate Laboratory The governance model of the BEST CASE program relies on the coordination of INESC Porto, as leader institution of INESC TEC. The several projects are executed by the Research Units of INESC TEC, and there is a double check system put in place: 1. Through the project coordinators; 2. Through the Council of Research Units (RU), where all the coordinators of the RU meet with the Board of Directors and take management decisions. Furthermore, the SAB (Scientific Advisory Board) of INESC TEC acts as an independent auditor for the scientific quality of the work developed. This is the usual operating way of INESC TEC, well documented in the reports regularly sent to FCT (Foundation for Science and Technology). At INESC TEC, one has been able to implement with success a chain of command and responsibility where researchers are accountable. The model at INESC Porto is that a periodic evaluation of researchers is performed (every 3 months) and a scale of benefits and rewards is applied as a function of productivity and target meeting degree. With adaptations, all Units of INESC TEC follow a similar policy. The basic management tool is the annual Plan and Budget, prepared in November each year to regulate activity in the following year. The Plan is composed of several targets to be met by each Unit, which are accepted by their Coordinators as a compromise to be met. It includes targets about scientific activity (including publications, theses and projects) and management targets (such as related to human resources, contracts or operational margins to be attained as to secure the financial health of the institution). The Plan will naturally include the activities developed under the BEST CASE program. A large degree of autonomy is granted to the Units in devising the strategy and tactical moves to meet the planning targets accepted. However, as a general policy line, all Units are invited to maintain a mix of activities from basic science to technology transfer and knowledge valorization. The Board keeps the role of devising mechanisms to stimulate cross-Unit cooperation. The activity of the projects and of the Program will be subject to periodical reporting. The progress of the work in each project and compliance with its targets will be measured by indices of productivity and ratios such as: 1. papers published/papers predicted; 2. events organized/events predicted; 3. manpower contracted/manpower predicted; 4. prototypes produced/prototypes predicted. The actual indices to be adopted may vary slightly with each project. At Board level, the management priorities are to assure sustainability of the institute and maintain focus on its mission. 1.7 Human Resources: Existing and Proposed The Telecommunications and Multimedia Unit of INESC Porto has more than 70 researchers, 35 of them with a PhD degree and develops its activity in some of the key areas, traditional and emerging, of the telecommunications sector: communication networks, audio and video processing, multimedia services and optical communications. Most of these areas are included in the general framework of the MAT paradigm and, consequently, in line with the main objectives of the project. The team members have extensive expertise within the multimedia area that will be complemented with new post-doc that will develop their work within the project and improve the existing knowhow. The activity that has been developed for several years by the Telecommunications and Multimedia unit has been supported also by research from other units from INESC Porto, namely in the information systems and computer graphics areas. The USIG (Information and Computer Graphics Systems) unit will provide most of the knowledge on computer graphics, augmented reality and serious games and strongly support WP3. The team knowledge is also important for WP1 and WP2 as the project aims at looking to multimedia services and approaches in an integrated manner. The School of Arts of the Catholic University has had a strong contribution in the area of audio and music processing in the last few years. By attracting young PhD researchers and promoting international cooperation with well-know foreign universities, UCP was able to set up a dynamic team with strong international relations and experience on the participation in projects. INESC Porto and UCP have already successfully collaborated in the past, both on common projects as well on the orientation of young researchers. University of Porto and the Polytechnic of Porto are full members of INESC Porto. Faculty members from both institutions are integrated research members of INESC Porto’s team. Their engagement in the project will contribute to a faster dissemination of results ate graduate level and to possible adaptations of the curricula in each of the schools. INESC Porto has a vast experience in coordinating multi-national working groups including significant experience in EU Research with participation in more than 91 R&D Projects, with an experienced management team capable to deal with the complexity of the program. This complexity of the program and the need to maintain a global scientific perspective in different project activities enables the establishment of a Program Coordination (PC), which will be the ultimate authority for strategic, technical and dissemination decisions. The PC is also in charge of possible conflict resolution if not solved by the individual project coordination. The human resources allocation to the project is described in table 5.1 of annex A. Considering the reinforcement of the research team, the project MAT has a clear commitment to create scientific job, as can be seen in the project budget, with research contracts and research fellowships allocated in a asignificant part of the project's duration. This is expected not only to enable attracting experienced international researchers but also to integrate young PostDoc. The usual recruiting procedure is an open call published electronically in several sites, namely the mandatory site of FCT (http://www.eracareers.pt/). INESC TEC also has a database on contacts of individuals and institutions, especially focused on Europe and Latin America, which allows the direct dissemination of the calls. Some examples of channels where our offer is published: • Employment and procurement of FEUP • Employment and procurement of FCUP • Employment and procurement of IPP • Employment and procurement of ISEP • Employment and procurement of FEP • ERACareers.website • National Newspapers • Newsletter (INESC TEC) • PowerGlobe • Research Fellowships Forum • Net-empregos website • Employment and procurement English, Spanish and Brazilian Universities • Publication through [email protected] (( www.math-jobs.com (mathematics and statistics), www.tesla-jobs.com (physics and engineering), www.turingjobs.com (computer science), www.nobel-jobs.com (life science, medicine and chemistry)) • EUROAXESS • Academic Keys This publication will provide access from international researchers to Best Case job opportunities. However, the contracting of international researchers cannot be guaranteed due to the open nature of the call. Nevertheless, through this process INESC Porto contracted in the period 2005-2010 a total of 19 researchers with PhD degree and 11 were foreigners. INESC TEC does not have a target in terms of number of international/foreign researchers to contract – the target is on quality, regardless of nationality. It is expected that the trend in the past may be maintained. 1.8 Project Budget The Budget of the project can be seen in the following table (table 1), reflecting mainly: • The need to hire skilled manpower mainly with Doctoral degrees either with contracts or research fellowships. • The financial support for missions to attend conferences and scientific meetings. • Financial support for scientific and technical equipment necessary to daily work of the manpower intended to work on the project. • Budget also includes a component for laboratory equipment able to accommodate research work and post-graduated courses in this scientific area. This table presents values for each beneficiaries of the project, where is it clear the emphasis given to human resources. Type of Expense INESC-Porto FEUP UCP ISEP Beneficiary 5 Total Investment 34,112.61 € 0.00 € 113,724.55 € 0.00 € 0.00 € 147,837.15 € Contract "Hired" Contract 155,312.69 € 189,425.30 € 6,614.09 € 6,614.09 € 6,410.80 € 120,135.35 € 1,049.46 € 1,049.46 € 0.00 € 0.00 € 169,387.05 € Research Fellowships 197,826.47 € 43,606.03 € 0.00 € 0.00 € 0.00 € 241,432.50 € 13,344.89 € 18,029.84 € 20,688.68 € 0.00 € 52,063.41 € Contract "To be hired" Faculty 317,224.20 € Missions 7,500.00 € 7,500.00 € 7,500.00 € 1,720.00 € 24,220.00 € Scientific and Technical Equipment 8,503.74 € 90,175.64 € 3,266.01 € 2,395.23 € 104,340.62 € Goods and Services 0.00 € Patent Registration 0.00 € Demonstr., Promotion and Dissemin. 0.00 € Licensed Auditors 0.00 € Adaptation of Buildings and Facilities TOTAL 0.00 € 0.00 € (less than 10% of Total Investment) 403,255.51 € 161,240.66 € 148,931.20 € 25,853.37 € 0.00 € 739,280.73 € ERDF Subvention 85% 342,767.18 € 137,054.56 € 126,591.52 € 21,975.36 € 0.00 € 628,388.62 € Self financing 15% 60,488.33 € 24,186.10 € 22,339.68 € 3,878.00 € 0.00 € 110,892.11 € Table 1: Overal budget for MAT project 2 Research Team Curriculum (2006-2011) The research team curriculum is detailed in Annex A. 3 Institution 3.1 Governance Model of INESC TEC Associate Laboratory The governance model of the BEST CASE program relies on the coordination of INESC Porto, as leader institution of INESC TEC. The several projects are executed by the Research Units of INESC TEC, and there is a double check system put in place: 1. Through the project coordinators; 2. Through the Council of Research Units (RU), where all the coordinators of the RU meet with the Board of Directors and take management decisions. Furthermore, the SAB (Scientific Advisory Board) of INESC TEC acts as an independent auditor for the scientific quality of the work developed. This is the usual operating way of INESC TEC, well documented in the reports regularly sent to FCT (Foundation for Science and Technology). At INESC TEC, one has been able to implement with success a chain of command and responsibility where researchers are accountable. The model at INESC Porto is that a periodic evaluation of researchers is performed (every 3 months) and a scale of benefits and rewards is applied as a function of productivity and target meeting degree. With adaptations, all Units of INESC TEC follow a similar policy. The basic management tool is the annual Plan and Budget, prepared in November each year to regulate activity in the following year. The Plan is composed of several targets to be met by each Unit, which are accepted by their Coordinators as a compromise to be met. It includes targets about scientific activity (including publications, theses and projects) and management targets (such as related to human resources, contracts or operational margins to be attained as to secure the financial health of the institution). The Plan will naturally include the activities developed under the BEST CASE program. A large degree of autonomy is granted to the Units in devising the strategy and tactical moves to meet the planning targets accepted. However, as a general policy line, all Units are invited to maintain a mix of activities from basic science to technology transfer and knowledge valorization. The Board keeps the role of devising mechanisms to stimulate cross-Unit cooperation. The activity of the projects and of the Program will be subject to periodical reporting. The progress of the work in each project and compliance with its targets will be measured by indices of productivity and ratios such as: 1. papers published/papers predicted; 2. events organized/events predicted; 3. manpower contracted/manpower predicted; 4. prototypes produced/prototypes predicted. The actual indices to be adopted may vary slightly with each project. At Board level, the management priorities are to assure sustainability of the institute and maintain focus on its mission. 3.2 Contribution of the Programme/Project to the Consolidation of INESC TEC Associate Laboratory The Project includes the participation of two units of INESC Porto (Telecommunications and Multimedia, leader; Information and Computer Graphics Systems) and three Universities (University of Porto - UP, Polytechnic Institute of Porto – IPP and Catholic University - UCP). These groups will contribute differently to the Project, but their work will be multidisciplinary, as explained in the project proposal (section 1 of this document). Although some of these research units have already collaborated in the past, this Project will represent an opportunity to strengthen the links and generate new connections that will contribute to the consolidation of INESC TEC as an Associate Laboratory. It is important to stress the multidisciplinary character of the Project and of its team. As a result, the scientific links between the units participating in this project will be increased in number and robustness, with a positive effect on the Associate Laboratory consolidation and on its external relations. 3.3 Beneficiaries involved in this specific Project and justification for its involvement In all research lines, INESC TEC involves INESC Porto and other beneficiaries in the collective effort. The beneficiaries in the BEST CASE program beside INESC Porto are mostly its associates: INESC Porto is a private, nonprofit institution and its associates participating in the program are the UP - University of Porto (represented mainly by the Faculties of Engineering, Sciences and Economy) and the IPP Politechnical Institute of Porto (represented by ISEP, the School of Engineering of the IPP). In special cases two other beneficiaries are also involved: the Catholic University and the University of Minho. The first enters the Program specifically in the Research Line devoted to Media Art Technology, because of the on-going collaboration in this field. The second is the hosting institution for a research group that is in transition to integrate INESC TEC – a case recognized by FCT and foreseen in the research plans approved by this agency. INESC TEC and these beneficiary institutions have a policy of sharing the research effort and resources and this policy is translated into the program. Human resources as well as investment are shared and allocated to actions according to the best interest of the institutions and activity success. This research line integrates the work of two units of INESC Porto (Telecommunications and Multimedia, leader; Information and Computer Graphics Systems), and three Higher Education Institutions (UP, IPP and UCP). All the beneficiaries have already proved experience in participating in scientific activities related to the MAT project. Nevertheless, the fast evolution that has been happening not only in technologic but also in social aspects related to the way arts and technologies can be used to create new services led to emergent concepts that require the integration of all the individual knowledge. Consequently, this partnership will provide the capability of addressing this new scenario and assure a diversity of skills that are complementary in the several major areas of research. 4 Economic and Financial Aspects Under the terms provided in document number 9 entitled “Orientação de Gestão” of 2009, the Application “MAT”, submitted within the Call “Programas Integrados de IC&DT”– SAESCTN-PIIC&DT/1/2011(Integrated Programme for Scientific Research and Technological Development), does not fit the type of projects which generate revenue, as outlined in Article 55 of Regulation (EC) number 1083/2006 of 11 July 2006. The total budget for the proposed project is 739,280.73€ - 85% will be funded by structural funds (ERDF), and remainder will be totally funded by the project’s beneficiaries own funds. The values outlined for each budgetary item were calculated based on the best possible estimations made while the application was being completed. These estimations followed strict criteria regarding the reasonability and suitability of the costs involved relatively to the expected results. It is important to highlight that this volume of investment represents a significant own funds effort from the beneficiary entities, which is proof of the consortium’s level of interest and commitment. The project’s level of investment (739,280.73€) simply represents a percentage of the total estimated volume of R&TD expenses resulting from the activity of each beneficiary entity in the years following the start of the project, and will be co-funded by the funds resulting from the other activities that will be conducted by each beneficiary entity. 5 Annex A 5.1 Research team members Researchers to be financed by the operations of the Program Name Carlos Guedes Artur Pimenta Alves Fabien Gouyon Pedro Carvalho Maria Teresa Andrade Paula Viana João Miguel Queiroz Magno Leitão BPD - Pós-Doutoramento BPD - Pós-Doutoramento BI - Investigação BGCT (Mestres AB-DB) BI - Investigação BGCT (Mestres AB-DB) BI - Investigação BGCT (Mestres AB-DB) BPD - Pós-Doutoramento BPD - Pós-Doutoramento BI - Investigação BGCT (Mestres AB-DB) BI - Investigação BGCT (Mestres AB-DB) to be nominated BPD - Pós-Doutoramento Luis Gustavo Martins Ana Paula Silva Teresa Antunes Martins Maria Luis Vidigal Pinto da Silva Torres Dilva Maria Tavares Rola Ana Paula Ferreira da Conceição Cláudia Carneiro Years of Experience Full Time Equivalent (FTE) 15 0.17 41 0.10 13 0.43 5 0.60 22 22 0.11 0.10 22 0.04 NA 0.50 NA 0.80 NA 0.70 NA 0.40 NA 0.07 NA 0.67 NA 0.70 NA 0.53 NA 0.40 UCP NA 0.83 UP-FEUP NA 0.90 UCP INESC Porto INESC Porto 14 0.22 28 0.21 6 0.21 Administrative UCP NA 0.12 Hired Administrative UP-FEUP 36 0.09 Hired Administrative UP-FEUP 9 0.04 Hired Administrative IPP-ISEP NA 0.03 Status (1) Contract Type(2) Contracting Entity Hired Hired Contract Researcher Contract Researcher Contract Researcher Contract Researcher Faculty Faculty INESC Porto INESC Porto INESC Porto INESC Porto UP-FEUP IPP-ISEP Hired Faculty IPP-ISEP To be hired To be hired To be hired To be hired To be hired To be hired To be hired To be hired To be hired To be hired To be hired Hired Research Fellowships Research Fellowships Research Fellowships Research Fellowships Research Fellowships Research Fellowships Research Fellowships Research Fellowships Research Fellowships Contract Researcher Research Fellowships Faculty INESC Porto INESC Porto INESC Porto INESC Porto INESC Porto INESC Porto INESC Porto INESC Porto INESC Porto Hired Administrative Hired Administrative Hired To be hired To be hired Hired Hired Researchers involved in the project but not financially allocated to the operations of the Program Full Time Status Contract Contracting Years of Equivalent Name (1) Type(2) Entity Experience (FTE) Jaime Cardoso Hired Faculty UP-‐FEUP 12 0.5 Ricardo Morla Hired Faculty UP-‐FEUP 13 0.2 Research INESC Fernando Luís Almeida Hired Fellowships Porto 5 0.7 Research INESC Pedro Silva Hired Fellowships Porto 5 0.7 Research INESC Georgios Sioros Hired Fellowships Porto 12 0.7 Alexandre Miguel Barbosa Valle de Carvalho Hired Faculty UP-‐FEUP 14 0.5 António Fernando Vasconcelos Cunha Castro Coelho Hired Faculty UP-‐FEUP 17 0.5 António Augusto Sousa Hired Faculty UP-‐FEUP 28 0.5 José Miguel Ferreira de Areia Losa Hired Faculty IPP-‐ISEP 34 0.5 Luís Gonzaga Mendes Magalhães Hired Faculty UTAD 18 0.5 Maximino Esteves Correia Bessa Hired Faculty UTAD 8 0.5 Luís Torres Pereira Hired Faculty UTAD 23 0.3 Vitor Manuel Filipe Hired Faculty UTAD 19 0.3 José Lino Marques de Contract INESC Oliveira Hired Technician Porto 10 0.7 Lígia Alexandra Ferreira da Contract INESC Silva Hired Technician Porto 15 0.7 Luís Miguel Lopes Teixeira Hired Faculty UCP 18 0.4 Research INESC Matthew Davies Hired Fellowships Porto 10 0.6 Research INESC Hélder Oliveira Hired Fellowships Porto 6 0.6 Research INESC Ana Maria Rebelo Hired Fellowships Porto 6 0.6 Eurico Carrapatoso Hired Faculty UP-‐FEUP 25 0.5 Contract INESC Fabien Gouyon Hired Researcher Porto 13 0.57 Contract INESC Pedro Carvalho Hired Researcher Porto 5 0.4 Contract INESC Artur Pimenta Alves Hired Researcher Porto 41 0.3 Maria Teresa Andrade Hired Faculty UP-‐FEUP 22 0.2 Paula Viana Hired Faculty IPP-‐ISEP 22 0.2 Research INESC João Lobato Oliveira Hired Fellowships Porto 5 0.2 TOTAL FTE 21.34 5.2 Publication Summary PROJECT MAT - SUMMARY OF PUBLICATIONS SINCE 2006 Number of Publications Unit UTM USIG UCP Type of Publication International Journals with Scientific Referees National Journals with Scientific Referees Conference Proceedings with Scientific Referees Other Publications International Journals with Scientific Referees National Journals with Scientific Referees Conference Proceedings with Scientific Referees Other Publications International Journals with Scientific Referees National Journals with Scientific Referees Conference Proceedings with Scientific Referees Other Publications 2006 2007 2008 2009 2010 2011 3 8 9 2 8 2 7 16 31 14 20 7 3 2 3 2 2 1 1 2 7 1 5 1 1 23 13 8 2 4 1 7 1 3 2 1 9 3 1 2 4 2 5.3 Main Publications on MAT topic PROJECT MAT - MAIN PUBLICATIONS SINCE 2006 U N I T Type of Publication U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M Details of Publications FONSECA, B., CARRAPATOSO, E., "Coview: A Cooperative Architecture for Digital Video Editing", SMPTE Motion Imaging Journal, December 2006, p.482-491. SANTOS CARDOSO, J., CORTE REAL, L., "A Measure for Mutual Refinements of Image Segmentations", IEEE Transactions on Image Processing, August 2006, vol.15, no.8, p.2358-2363. CARDOSO, M.J., SANTOS CARDOSO, J., et al., "Interobserver agreement and consensus over the esthetic evaluation of conservative treatment for breast cancer", The Breast, February 2006, vol.15, no.1, p.5257. BERTI, E., SANTOS CARDOSO, J., CARDOSO, V., CAVAGLIÀ, M., "Matched filtering and parameter estimation of ring down waveforms", Physical Review D, Vol. 76, No. 4, 104044, November 2007. CARDOSO, M.J., SANTOS CARDOSO, J., et al., "Turning subjective into objective: a new tool for the evaluation of breast cancer conservative treatment cosmetic results - The BCCT.core", The Breast, October 2007, vol.16, no.5, p.456-461. KORMENTZAS, G., ANDRADE, M.T., ASGARI, H., SKIANIS, C., "Service Management Enhancements to IMS architecture", International Journal of Network Management, September 2007, vol.17, no.5, p.363-371. SANTOS CARDOSO, J., PINTO DA COSTA, J., "Learning to classify ordinal data: the data replication method", Journal of Machine Learning Research, July 2007, vol.8, p.1393-1429. OLIVEIRA, J.M., CARRAPATOSO, E., "A ConstraintBased Approach to Dynamically Adapt Multimedia Interfaces", Journal of Mobile Multimedia, June 2007, vol.3, no.2, p.179-196. SANTOS CARDOSO, J., CARDOSO, M.J., "Towards an intelligent medical system for the aesthetic evaluation of breast cancer conservative treatment", Artificial Intelligence in Medicine, June 2007, vol.40, no.2, p.115126. CARDOSO, M.J., SANTOS CARDOSO, J., et al., "Factors Determining Esthetic Outcome after Breast Cancer Conservative Treatment", The Breast Journal, March-April 2007, vol.13, no.2, p.140-146. WIDMER, G., ROCCHESSO, D., VÄLIMÄKI, V., ERKUT, C., GOUYON, F., PRESSNITZER, D., PENTTINEN, H., POLOTTI, P., VOLPE, G., "Sound and Music Computing: Research Trends and Some Key Issues", Journal of New Music Research, vol.36, no. 3, 2007, pp. 169-184. Nr Citations Year 2006 5 2006 16 2006 28 2007 2007 2007 29 2007 2007 23 2007 12 2007 11 2007 U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M CAMPOS, M.J., MAGALHÃES, A., ALMEIDA, T., COSTA, S., VRIELING, C., CHRISTIE, D., JOHANSEN, J., SANTOS CARDOSO, J., "Is Face-Only Photographic View Enough for the Aesthetic Evaluation of Breast Cancer Conservative Treatment?", Breast Cancer Research and Treatment, December 2008, vol.112, no.3, p.565-568. OLIVEIRA, J.M., CARRAPATOSO, E., "Dynamic Generation of SMIL-Based Multimedia Interfaces", Journal of Multimedia, October 2008, vol.3, no.4, p.1425. HEIL, J.M., BROCKHOFF, J., GEBAUER, G., JENETZKY, E., CAMPOS, M.J., SANTOS CARDOSO, J., STANTON, A., SOHN, C., “A comprehensive approach to measure cosmetic and functional results of breast conserving therapy - design and first results of a pilot study”, European Journal of Cancer Supplements, vol.6, no.7, pp. 206-206, April 2008. CAMPOS, M.J., SANTOS CARDOSO, J., WILD, T., KROIS, W., FITZAL, F., “Comparing two objective methods for the aesthetic evaluation of breast cancer conservative treatment”, European Journal of Cancer Supplements, vol.6, no.7, pp. 209-209, April 2008. IMMINK, M., PUTTER, H., VISSER, J., BARTELINK, H., SANTOS CARDOSO, J., CAMPOS, M.J., NOORDIJK, E.M., POORTMANS, P.M., WARLAM-RODENHUIS, C.C., STRUIKMANS, H., “Long-term cosmetic changes after breast conserving therapy for patients with stage I and II breast cancer treated in the EORTC “boost versus no boost” trial”, European Journal of Cancer Supplements, vol.6, no.7, p.134-134, April 2008. LAGRANGE, M., MARTINS, L.G., MURDOCH, J., TZANETAKIS, G., “Normalized Cuts for Predominant Melodic Source Separation”, IEEE Transactions on Audio, Speech and Language Processing, February 2008, vol.16, no.2, p.278-290. PINTO DA COSTA, J., ALONSO, H., SANTOS CARDOSO, J., “The unimodal model for the classification of ordinal data”, Neural Networks, January 2008, vol.21, no.1, pp. 78-91. MARTINS, A.C., FARIA, L., VAZ DE CARVALHO, C., CARRAPATOSO, E., “User Modeling in Adaptive Hypermedia Educational Systems”, Journal of Educational Technology & Society, vol.11, Issue 1, January 2008, pp.194-207. AZEVEDO, I.S., CARRAPATOSO, E., VAZ DE CARVALHO, C., "Effective characterisation of learning objects", International Journal of Advanced Media and Communication, 2008, vol.2, no.3, pp. 236-246. Campos, M.J., Cardoso, J.S., Wild, T., Krois, W., Fitzal, F., “Comparing Two Objective Methods for the Aesthetic Evaluation of Breast Cancer Conservative Treatment”, Breast Cancer Research and Treatment, vol.116, no.1, p.149-152, July 2009. Cardoso, J.S., Rebelo, A.M, Guedes, C.A., Pinto da Costa, J., “Staff Detection with Stable Paths”, IEEE Transactions on Pattern Analysis and Machine Intelligence, vol.31, no.6, p.1134-1139, June 2009. GUEDES, C., REBELO, P., "Reflections on music programming for conferences: The case of SMC 2009", Computer Music Journal, September 2010, vol.34, no.3, p.10-19. 1 2008 2 2008 2008 3 2008 2008 14 2008 6 2008 14 2008 2 2008 3 2009 13 2009 2010 U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U International T Journal M U Publication T Editor M U T Book Author M U T Book Author M U T Book Author M U T M Book chapter U T M Book chapter VIANA, P., PIMENTA ALVES, A., "A Semantic Management Model to enable the integrated management of media and devices", Multimedia Tools and Applications, Springer, August 2010, vol.49, no.1, p.37-62. HEIL, J., DAHLKAMP, J., GOLATTA, M., ROM, J., DOMSCHKE, C., CARDOSO, M.J., et al., "Aesthetics in Breast Conserving Therapy: Do Objectively Measured Results Match Patients' Evaluations?", Annals of Surgical Oncology, August 2010. GOUYON, F., BARBOSA, A., SERRA, X., "Special issue on Sound and Music Computing - Editor's notes", Computer Music Journal, August 2010, vol.34, no.3. CASTRO, H.F., PIMENTA ALVES, A., SERRÃO, C., CARAWAY, B., "A New Paradigm for Content Producers", IEEE Multimedia, April 2010, vol.17, no.2, p.90-93. CARRERAS, A., BARBOSA, V., ANDRADE, M.T., DOGAN, S., "A Platform for Context-Aware and Digital Rights Management-Enabled Content Adaptation", IEEE Multimedia, April 2010, vol.17, no.2, p.74-89. LIDY, T., SILLA, C., CORNELIS, O., GOUYON, F., RAUBER, A., KAESTNER, C., KOERICH, A., "On the Suitability of State-of-the-art Music Information Retrieval Methods for Analyzing, Categorizing and Accessing Non-Western and Ethnic Music Collections", Signal Processing, April 2010, vol.90, no.4, p.1032-1048. REBELO, A.M., CAPELA, G., SANTOS CARDOSO, J., "Optical recognition of music symbols: A comparative study", International Journal on Document Analysis and Recognition, March 2010, vol.13, no.1, p.19-31. ANDRADE, M.T., DOGAN, S., CARRERAS, A., BARBOSA, V., ARACHCHI, H., DELGADO, J., M. KONDOZ, A., "Advanced delivery of sensitive multimedia content for better serving user expectations in Virtual Collaboration applications", Multimedia Tools and Applications, Springer, February 2011 (on-line). MARQUES, G., LANGLOIS, T., GOUYON, F., "Shortterm feature space and Music Genre Classification", Journal of New Music Research, June 2011, vol. 40, Issue 2, p.127-137. GOUYON, F., BARBOSA, A., SERRA, X., "Special issue on Sound and Music Computing", Computer Music Journal, August 2010, vol.34, no.3. BERNARDINI, N., SERRA, X., LEMAN, M., WIDMER, G., GOUYON, F., et al, "Roadmap for Sound and Music Computing" 2007, www.soundandmusiccomputing.org. GOUYON, F., “Computational Rhythm Description”, April 2008, VDM Verlag. KONDOZ, A., DOGAN, S., PEREIRA, F., ANDRADE, M.T., RUELA, J., et al, "Visual Media - Coding and Transmission", Wiley, May 2009 LOPES, C., DAVID, G., "Higher Education Web Information System Usage Analysis with a Data Webhouse", Lecture Notes on Computer Science, May 2006, vol.3983, p.78-87. CALISTRU, C.M., RIBEIRO, C., DAVID, G., "Multidimensional Descriptor Indexing: Exploring the BitMatrix", Lecture Notes on Computer Science 2006, vol.4071, p.401-410. 2010 1 2010 2010 1 2010 3 2010 4 2010 2 2010 2011 2011 2010 5 2007 2008 2009 4 2006 6 2006 U T M Book chapter U T M Book chapter U Book T Chapter M U Book T Chapter M U Book T Chapter M U Book T Chapter M U T M Conference U T M Conference U T M Conference U T M Conference U T M Conference U T M Conference FONSECA, B., CARRAPATOSO, E., "SAGA: A Web Services Architecture for Groupware Applications", Lecture Notes on Computer Science 2006, vol.4154, p.246-261. OLIVEIRA, J.M., CARRAPATOSO, E., "Using Context Information for Tailoring Multimedia Services to User's Resources", Lecture Notes on Computer Science, October 2007, vol.4787, p.138-148. NUNES, S., RIBEIRO, C., DAVID, G., "Use of Temporal Expressions in Web Search", Lecture Notes in Computer Science, March 2008, vol.4956, p.580-584. GOUYON, F., HERRERA, P., GÓMEZ, E., CANO, P., BONADA, J., LOSCOS, A., AMATRIAIN, X., SERRA, X., "Content processing of music audio signals", Sound to sense, sense to sound: A state-of-the-art, Logos Verlag, p.83-160. CARDOSO, J.S., SOUSA, R.J., TEIXEIRA, L.F., CAMPOS, M.J., "Breast Contour Detection with Stable Paths", Communications in Computer and Information Science, vol. 25 (Biomedical Engineering Systems and Technologies), p.439-452, Springer Berlin Heidelberg, 2009. TIMMERER, C., ANDRADE, M.T., MARTIN, A.L., "Endto-End Management of Heterogeneous Environments Enabling Quality of Experience", July 2010, High-quality visual experience, Springer p.457-476 CARDOSO, M.J., SANTOS CARDOSO, J., "Towards a computer-aided medical system for the aesthetic evaluation of breast cancer conservative treatment", SABCS - 29th San Antonio Breast Cancer Symposium, December 2006, San Antonio, USA. BORCOCI, E., ASGARI, A., ANDRADE, M.T., BRETILLON, P., AHMED, T., "An Integrated Approach for End-to-End Quality of Service Offering in Multidomain Heterogeneous Environment", MobiMedia 2006 - European Symposium on Mobile Media Delivery, September 2006, Alghero, Sardinia, Italy. ANDRADE, M.T., CASTRO, H., CARVALHO, P.M., SOUTO, P., BRETILLON, P., FEITEN, B., "Contextaware content adaptation: a systems approach", MobiMedia 2006 - European Symposium on Mobile Media Delivery, September 2006, Alghero, Sardinia, Italy. KOTTI, M., MARTINS, L.G., BENETOS, E., SANTOS CARDOSO, J., KOTROPOULOS, C., "Automatic Speaker Segmentation Using Multiple Features and Distance Measures: A Comparison of Three Approaches", Proceedings of ICME 2006 - IEEE 2006 International Conference on Multimedia & Expo, July 2006, Toronto, Canadá. ANDRADE, M.T., SOUTO, P., CARVALHO, P.M., CIOBANU, L., "Content Adaptation Decision to Enhance the Access to Networked Multimedia Content", WIAMIS 2006 - 7th International Workshop on Image Analysis for Multimedia Interactive Services, April 2006, Seoul, Korea. TEIXEIRA, L.F., "Integrated Multimedia Authoring and Description Framework", WIAMIS 2006 - 7th International Workshop on Image Analysis for Multimedia Interactive Services, April 2006, Seoul, Korea. 13 2006 2007 17 2008 3 2008 2 2009 2010 2006 2006 2 2006 7 2006 1 2006 2006 U T M Conference U T M Conference U T M Conference U T M Conference U T M Conference U T M Conference U T M Conference U T M Conference U T M Conference U T M Conference U T M Conference KOTTI, M., BENETOS, E., KOTROPOULOS, C., P. M. MARTINS, L.G., "Speaker Change Detection using BIC: A comparison on two datasets.", ISCCSP 2006 - 2006 Second International Symposium Communications, Control and Signal Processing, March 2006, Marrakech, Morocco. 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REBELO, C.A., COELHO, A., CRUZ, F., DE SOUSA, A.A., NUNES FERREIRA, F., "Prototipagem rápida de ferramentas de autoria e visualização para Computação Gráfica", 15 EPCG - 15º Encontro Português de Computação Gráfica, October 2007, Porto Salvo, Portugal. BANDEIRA, A., DE SOUSA, A.A., OLIVEIRA, C., LOPES, E., TORRÃO, S., "Improving collaboration and communication: a Videoconference room in FEUP as a mean to share teaching and learning resources among universities", VideoFunet Conference 07 - 1st VideoFunet Conference, May 2007, Tampere, Filand CARVALHO, A., DE SOUSA, A.A., RIBEIRO, C., COSTA, E., "A Temporal Focus + Context Visualization Model for Handling Valid-Time Spatial Information", Information Visualization, October 2008, vol.7, no.3, p.265-274. 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"MarsyasX: multimedia dataflow processing with implicit patching", Trabalho apresentado em ACM Multimedia, In Proc. ACM Multimedia, Vancouver. Penha, Rui; Rodrigues, Paulo; Gouyon, Fabien; Martins, Luis G; Guedes, Carlos; Barbosa, Álvaro. 2008. "Studio Report: DIGITÓPIA at Casa da Música", Trabalho apresentado em International Computer Music Conference (ICMC), In Proc. International Computer Music Conference 2008 (ICMC2008), Belfast. Tzanetakis, George; Martins, Luis G; Teixeira, Luis F; Castillo, Carlos; Jones, Randy; Lagrange, Mathieu. 2008. "Interoperability and the Marsyas 0.2 runtime", Trabalho apresentado em International Computer Music Conference 2008 (ICMC2008), In Proc. International Computer Music Conference 2008 (ICMC2008), Belfast. Lagrange, Mathieu; Martins, Luis G; Tzanetakis, George. 2008. "A Computationally Efficient Scheme for Dominant Harmonic Source Separation", Trabalho apresentado em 2008 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2008), In Proc. 2008 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2008), Las Vegas. Martins, Luis G; Burred, Juan J; Tzanetakis, George; Lagrange, Mathieu. 2007. "Polyphonic Instrument Recognition using Spectral Clustering", Trabalho apresentado em 8th International Conference on Music Information Retrieval (ISMIR2007), In Proc. 8th International Conference on Music Information Retrieval (ISMIR2007), Viena. Lagrange, Mathieu; Martins, Luis G; Teixeira, Luis F; Tzanetakis, George. 2007. "Speaker Segmentation of Interviews using Integrated Video and Audio Change Detectors", Trabalho apresentado em Fifth International Workshop on Content-Based Multimedia Indexing (CBMI-2007), In Proc. Fifth International Workshop on Content-Based Multimedia Indexing (CBMI-2007), Bordéus. Kotti, Margarita; Martins, Luis G; Benetos, Emmanouil; Cardoso, Jaime; Kotropoulos, Constantine. 2006. "Automatic Speaker Segmentation Using Multiple Features and Distance Measures: A Comparison of Three Approaches", Trabalho apresentado em ICME 2006 - IEEE 2006 International Conference on Multimedia & Expo, In Proc. ICME 2006 - IEEE 2006 International Conference on Multimedia & Expo, Toronto. Kotti, Margarita; Benetos, Emmanouil; Kotropoulos, Constantine; Martins, Luis G. 2006. "Speaker Change Detection using BIC: A comparison on two datasets.", Trabalho apresentado em Second International Symposium on Communications, Control and Signal 2008 2008 2008 2008 2008 2007 2007 2006 2006 Processing, In Proc. Second International Symposium on Communications, Control and Signal Processing, Marrakech. 5.4 R&D Projects PROJECT MAT - R&D PROJECTS STARTED SINCE 2006 Unit Short Name UTM Convergence UTM EDCine UTM ENTHRONE 2 UTM MOSAICA UTM VISNETII UTM Hotel3.0 UTM P3.net UTM Palco3.0-1 UTM SemanticPACS UTM PortalDouro-1 UTM BCCT UTM ImTV Title Content-centric, publish-subscribe service model for the Internet Enhanced Digital Cinema End-to-End QoS through Integrated Management of Content, Networks and Terminals Semantically Enhanced, Multifaceted, Collaborative Access to Cultural Heritage Networked Audiovisual Media Technologies Web3.0 Platform for the hospitality market On-line daily news platform for young people Intelligent Web system to support the management of a social network on music Picture Archiving and Communication System with Semantic Search Engine Tourism portal for the Douro region Advanced objective method for the evaluation of the aesthetic result of Breast Cancer Conservative Treatment On demand Immersive-TV for Manager Project Type Funding Institution Activity Start Activity End Proje ct Budg et (k€) Maria Teresa Andrade PROG - EU CE 2010-06 2013-02 173 Maria Teresa Andrade PROG - EU CE 2007-07 2009-06 402 Maria Teresa Andrade PROG - EU CE 2006-09 2008-08 383 Maria Teresa Andrade PROG - EU CE 2006-06 2008-11 447 José Ruela PROG - EU CE 2006-07 2009-06 186 Maria Teresa Andrade PROG - NAT AdI 2010-01 2012-06 19 Ricardo Morla PROG - NAT AdI 2010-02 2012-12 46 Fabien Gouyon PROG - NAT AdI 2008-12 2011-11 41 Jaime Cardoso PROG - NAT AdI 2009-01 2011-06 44 José Manuel Oliveira PROG - NAT CCDRN 2009-04 2011-12 82 Jaime Cardoso PROG - NAT FCT 2007-10 2010-12 89 Paula Viana PROG - NAT FCT 2010-09 2013-02 85 UTM KINETIC UTM OMR UTM VOCAL UTM CASA UTM SHAKEIT UTM 3D BCT UTM SUM UTM User-Tracking2.0 UTM SWIOP UTM ContextAware UTM MicroMassMedia UTM nPVR UTM USIG USIG UPMEDIA m-GIS Link-IVDP USIG USIG USIG communities of Media Producers and Consumers Controller driven adaptive and dynamic music composition systems Optical recognition system for handwritten music scores Análise acustica e aerodinâmica da produção de fala por pacientes com parelesia unilateral das pregas vocais Computational Auditory Scene Analysis Framework for Sound Segregation in Music Signals Mechanisms of Musical Groove and applications 3D models for aesthetic evaluation and prediction of breast cancer interventions Sensing and Understanding human Motion dynamics User-Tracking for Web traffic Intelligent and secure Webmail System to Support Personal Organization Context-aware and personalized multimedia services UMTS based access to a prototypical networked Personalized Video Recorder Networked Personalized Video Recording UP campus wide TV network Carlos Guedes PROG - NAT FCT 2009-04 2011-12 98 Jaime Cardoso PROG - NAT FCT 2007-10 2010-10 29 Aníbal Ferreira PROG - NAT FCT 2007-09 2010-09 36 Fabien Gouyon PROG - NAT FCT 2011-04 2014-04 13 Fabien Gouyon PROG - NAT FCT 2011-03 2013-03 105 Jaime Cardoso PROG - NAT FCT 2011-06 2014-05 62 Ricardo Morla PROG - NAT FCT 2011-01 2012-12 18 Ricardo Morla SERV - NAT AuditMark 2010-10 2011-09 25 Manuel Ricardo SERV - NAT Portugalmail 2009-09 2011-05 75 Maria Teresa Andrade SERV - NAT PT Inovação 2010-03 2011-03 30 Sílvio Macedo SERV - NAT PT Inovação 2007-03 2007-12 28 Sílvio Macedo SERV - NAT PT Inovação 2006-04 2006-12 48 Sílvio Macedo Artur Rocha Artur Rocha SERV - NAT SERV - NAT SERV - NAT UP PT IN Link 2006-04 2005-03 2006-04 2007-03 2006-04 2006-12 39 50 3 Geoforum SIGCMP Artur Rocha Alexandre Carvalho SERV - NAT SERV - NAT Medidata CMP 2006-02 2006-01 2008-12 2007-03 15 50 SIGEP Artur Rocha SERV - NAT GCP 2006-07 2006-12 18 USIG POAP CCDRN USIG Caalyx USIG URBIS USIG Portal Douro USIG RAIA USIG SIGAVE USIG 3DWikiU USIG RobotVigil2 USIG ICPG-UP USIG ERAS USIG RAIA.co Complete Ambient Assisted Living Experiment Efficient management and visualization of spatiotemporal urban data, Consulting and development of a regional Portal for the Douro region. Oceanic Observatory of the Iberian Coast Development of a regional solution for the integration of georeferenced content in AMAVE portal Collaborative virtual reality system for urban environments Intelligent collaborative surveillance robot for the security area Support for scientific research in undergraduate UP Expeditious virtual reconstruction of cultural heritage sites Artur Rocha SERV - NAT CCDRN 2006-12 2007-12 117 Artur Rocha PROG - EU FP6-IST 2007-01 2008-12 232 Augusto Sousa PROG - NAT FCT 2008-02 2010-10 54 António Coelho PROG - NAT POR Norte 2009-04 2011-12 124 Artur Rocha PROG - EU INTERREG 2009-01 2011-12 75 Lígia Silva SERV - NAT 2008-01 2010-12 132 Augusto Sousa PROG - NAT FCT/POFC 2010-04 2012-09 83 António Coelho PROG - NAT POFC/POR 2010-01 2011-12 25 Alexandre Carvalho ORD Proj. Pluri 2010-01 2010-12 4 Augusto Sousa PROG - NAT FCT 2011-03 2013-08 45 Artur Rocha SERV - NAT 2011-01 2013-12 100 Total 3.7 31 5.5 Business Incubation PROJECT MAT - BUSINESS INCUBATION Unit Period 2007-2009 Description Xarevision (Digital Signage and Corporate TV) UTM 2008 Palcos da Realidade (Procedural 3D Modeling and Serious Games) 2008 Tecla Colorida (Educational Software) USIG 2008-2011 Jumpwilly 2008-2011 Cimbalino Filmes 2009-2011 Bydas 2011-2011 Black Ink UCP 2010-2011 Loopa 5.6 Partnerships PROJECT MAT - OTHER OUTCOME (organisation of conferences, collaborations in PhD programmes, etc.) Unit UTM Period / Date Description July 2009 Organisation of Sound and Music Computing Conference 2008-2011 Collaboration in MAP-Tele and MAP-i Doctoral Programmes and Digital Media Programme 2006-2011 Supervision of PhD thesis 2008-2011 future places festival Participation in programmes with CMU and University of Texas at Austin 2009, 2010 Organisation of Virtual Worlds and Computer Graphics conferences 2008-2011 Collaboration in MAP-i Doctoral Programmes 2006-2011 Supervision of PhD thesis USIG Participation in programmes with CMU and University of Texas at Austin 2008 Artech conference 2009 Co-Organisation of Sound and Music Computing Conference UCP 2008-2011 Supervision of phd thesis 2006-2011 Organisation of Olhares de Outono Festival