Fábio Fedrizzi Bernardon
CURRICULUM VITAE
Rua Dário Totta, 594.
Porto Alegre, RS, Brazil
e-mail: [email protected]
Phone: (+55)(51) 3241.1140
http://www.inf.ufrgs.br/~fabiofb/
OBJECTIVE____________________________________________________________________________
Computer graphics development for digital entertainment and research activities.
EDUCATION____________________________________________________________________________
03.2006 – Today
M. Sc. Computer Science – PhD Student
Informatics Institute, Federal University of Rio Grande do Sul
http://www.inf.ufrgs.br/
Porto Alegre, RS - Brazil
08.2000 – 08.2005
B. Sc. Computer Science cum laude
Informatics Institute, Federal University of Rio Grande do Sul
http://www.inf.ufrgs.br/
• Final Project: Ray Casting of Time-Varying Data on Unstructured Grids Using Graphics Hardware.
Porto Alegre, RS - Brazil
10.2003 – 11.2003
Computer Systems Security
Informatics Institute, Federal University of Rio Grande do Sul
DELL/UFRGS Technological Formation Program
• The course aims a theory and practice on data security, using data encryption and decryption. Network
security is also discussed, approaching problems as privacy, prevention of invasion and recognition of
attacks.
Porto Alegre, RS - Brazil
PROFESSIONAL EXPERIENCE___________________________________________________________
09.2005 – 03.2006
Programmer. SouthLogic Studios, Criativa Informática LTDA
• C++/WIN32 tools programming for computer games development, such as terrain editor and plug in for
3D Studio Max. Graphics game engine programming. Post process effects. General game engine
programming. Microsoft Xbox development.
http://www.southlogic.com
Porto Alegre, RS – Brazil
07.2004 – 08.2005
Trainee. SouthLogic Studios, Criativa Informática LTDA
• C++/WIN32 tools programming for computer games development, such as terrain editor and plug in for
3D Studio Max. Graphics game engine programming. Post process effects.
http://www.southlogic.com
Porto Alegre, RS - Brazil
RESEARCH EXPERIENCE_______________________________________________________________
06.2006 – 09.2006
Internship
Scientific Computing and Imaging Institute, University of Utah
Advisor: Dr. Cláudio T. Silva ([email protected])
• Development of a transfer function specification program for volumetric, unstructured datasets.
Tools: C++, OpenGL.
http://www.sci.utah.edu/
10.2003 – 06.2004
Researcher, Applied Informatics Department – Computer Graphics Group
Informatics Institute, Federal University of Rio Grande do Sul
Advisor: Dr. João Luiz Dihl Comba ([email protected])
• Development of a tetrahedral meshes visualization program, exploring the new programmability features
available on the modern commodity graphics hardware.
Tools: C++, DirectX 9.0, HLSL (High Level Shading Language).
http://www.inf.ufrgs.br/cg/
03.2002 – 09.2003
Researcher, Theory Informatics Department – Artificial Intelligence Group
Informatics Institute, Federal University of Rio Grande do Sul
Advisor: Dra. Ana Lúcia Cetertich Bazzan ([email protected])
• Development of a visualization system for the Integrated System for Traffic Simulation, Control and
Organization (SISCOT). Internet programming.
Tools: Java, HTML
EVENTS PARTICIPATION_______________________________________________________________
• XVII UFRGS Hall of Scientific Initiation: poster presentation (2005).
• XVIII SIBGRAPI – Brazilian Symposium on Computer Graphics and Image Processing (2005)
• SBGames 2004 – Brazilian Symposium on Computer Games and Digital Entertainment (2004)
• XVII SIBGRAPI – Brazilian Symposium on Computer Graphics and Image Processing (2004)
• XVI UFRGS Hall of Scientific Initiation: poster presentation (2004).
• II UFRGS Portas Abertas: Computer Graphics Group presentation (2004).
• XV UFRGS Hall of Scientific Initiation: poster presentation (2003).
• I UFRGS Portas Abertas: SISCOT Traffic Simulator presentation (2003).
• XIV UFRGS Hall of Scientific Initiation: poster presentation (2002).
PUBLICATIONS_________________________________________________________________________
BERNARDON, Fábio F., PAGOT, Christian A., COMBA, João L. D., SILVA, Cláudio T.. GPU-based
Tiled Ray Casting using Depth Peeling. Journal of Graphics Tools, 2006, 11.3, 23-29.
BERNARDON, Fábio F., CALLAHAN, Steven C., COMBA, João L. D., SILVA, Cládio T.. Interactive
Volume Rendering of Unstructured Grids with Time-Varying Scalar Fields. Eurographics Symposium
on Parallel Graphics and Visualization, 2006, 51-58.
BERNARDON, Fábio F., CALLAHAN, Steven C., COMBA, João L. D., SILVA, Cláudio T.. A Survey of
GPU-Based Volume Rendering of Unstructured Grids. Revista de Informática Teórica e Aplicada
(RITA), 2005.
BERNARDON, Fábio F. COMBA, João L. D. Visualização de Campos Escalares Dinâmicos
em Malhas Não-Estruturadas.
In: XVII Hall of Scientific Initiation, 2005, Porto Alegre.
Resume: Proceedings of XVII Hall of Scientific Initiation, 2005.
BERNARDON, Fábio F. COMBA, João L. D. Ray Casting de Malhas de Tetraedros Usando a GPU.
In: XVI Hall of Scientific Initiation, 2004, Porto Alegre.
Resume: Proceedings of XVI Hall of Scientific Initiation, 2004.
BERNARDON, Fábio F., BAZZAN, Ana L. C.. Visualização de Simulações do Sistema Integrado de
Simulação, Controle e Organização de Trânsito.
In: XV Hall of Scientific Initiation, 2003, Porto Alegre.
Resume: Proceedings of XV Hall of Scientific Initiation, 2003.
BERNARDON, Fábio F., BAZZAN, Ana L. C.. Visualização de Resultados de Simulações do Sistema
Integrado de Simulação, Controle e Otimização de Trânsito.
In: XIV Hall of Scientific Initiation, 2002, Porto Alegre.
Resume: Proceedings of XIV Hall of Scientific Initiation, 2002.
ARTISTIC / CULTURAL PRODUCTION___________________________________________________
BERNARDON, Fábio F., PITINGA, Abner N., SZÜCS, José F., UGHINI, Cleber S.. MI3, 2003. In:
SIBGRAPI 2003 – XVI Brazilian Symposium on Computer Graphics and Image Processing – Video
Samples. In DVD-ROM.
LANGUAGES___________________________________________________________________________
Portuguese (native)
English
Advanced. Reading, Writing and Conversation.
REFERENCES__________________________________________________________________________
• Bazzan, Ana L. C. ([email protected] )
• Comba, João L. D. ([email protected] )
• Lykawka, Christian ([email protected] )
• Goedert, Gustavo ([email protected] )
OTHER INFORMATION_________________________________________________________________
Programming Languages:
• Java (J2SE, J2ME)
• C++
• Pascal
• JavaScritp
• JSP
• PHP
Graphic APIs:
• OpenGL
• DirectX
• Cg (NVidia C for Graphics)
Performance tuning tool:
• NVidia PerfHud
Game consoles:
• Microsoft Xbox
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