Fábio Fedrizzi Bernardon CURRICULUM VITAE Rua Dário Totta, 594. Porto Alegre, RS, Brazil e-mail: [email protected] Phone: (+55)(51) 3241.1140 http://www.inf.ufrgs.br/~fabiofb/ OBJECTIVE____________________________________________________________________________ Computer graphics development for digital entertainment and research activities. EDUCATION____________________________________________________________________________ 03.2006 – Today M. Sc. Computer Science – PhD Student Informatics Institute, Federal University of Rio Grande do Sul http://www.inf.ufrgs.br/ Porto Alegre, RS - Brazil 08.2000 – 08.2005 B. Sc. Computer Science cum laude Informatics Institute, Federal University of Rio Grande do Sul http://www.inf.ufrgs.br/ • Final Project: Ray Casting of Time-Varying Data on Unstructured Grids Using Graphics Hardware. Porto Alegre, RS - Brazil 10.2003 – 11.2003 Computer Systems Security Informatics Institute, Federal University of Rio Grande do Sul DELL/UFRGS Technological Formation Program • The course aims a theory and practice on data security, using data encryption and decryption. Network security is also discussed, approaching problems as privacy, prevention of invasion and recognition of attacks. Porto Alegre, RS - Brazil PROFESSIONAL EXPERIENCE___________________________________________________________ 09.2005 – 03.2006 Programmer. SouthLogic Studios, Criativa Informática LTDA • C++/WIN32 tools programming for computer games development, such as terrain editor and plug in for 3D Studio Max. Graphics game engine programming. Post process effects. General game engine programming. Microsoft Xbox development. http://www.southlogic.com Porto Alegre, RS – Brazil 07.2004 – 08.2005 Trainee. SouthLogic Studios, Criativa Informática LTDA • C++/WIN32 tools programming for computer games development, such as terrain editor and plug in for 3D Studio Max. Graphics game engine programming. Post process effects. http://www.southlogic.com Porto Alegre, RS - Brazil RESEARCH EXPERIENCE_______________________________________________________________ 06.2006 – 09.2006 Internship Scientific Computing and Imaging Institute, University of Utah Advisor: Dr. Cláudio T. Silva ([email protected]) • Development of a transfer function specification program for volumetric, unstructured datasets. Tools: C++, OpenGL. http://www.sci.utah.edu/ 10.2003 – 06.2004 Researcher, Applied Informatics Department – Computer Graphics Group Informatics Institute, Federal University of Rio Grande do Sul Advisor: Dr. João Luiz Dihl Comba ([email protected]) • Development of a tetrahedral meshes visualization program, exploring the new programmability features available on the modern commodity graphics hardware. Tools: C++, DirectX 9.0, HLSL (High Level Shading Language). http://www.inf.ufrgs.br/cg/ 03.2002 – 09.2003 Researcher, Theory Informatics Department – Artificial Intelligence Group Informatics Institute, Federal University of Rio Grande do Sul Advisor: Dra. Ana Lúcia Cetertich Bazzan ([email protected]) • Development of a visualization system for the Integrated System for Traffic Simulation, Control and Organization (SISCOT). Internet programming. Tools: Java, HTML EVENTS PARTICIPATION_______________________________________________________________ • XVII UFRGS Hall of Scientific Initiation: poster presentation (2005). • XVIII SIBGRAPI – Brazilian Symposium on Computer Graphics and Image Processing (2005) • SBGames 2004 – Brazilian Symposium on Computer Games and Digital Entertainment (2004) • XVII SIBGRAPI – Brazilian Symposium on Computer Graphics and Image Processing (2004) • XVI UFRGS Hall of Scientific Initiation: poster presentation (2004). • II UFRGS Portas Abertas: Computer Graphics Group presentation (2004). • XV UFRGS Hall of Scientific Initiation: poster presentation (2003). • I UFRGS Portas Abertas: SISCOT Traffic Simulator presentation (2003). • XIV UFRGS Hall of Scientific Initiation: poster presentation (2002). PUBLICATIONS_________________________________________________________________________ BERNARDON, Fábio F., PAGOT, Christian A., COMBA, João L. D., SILVA, Cláudio T.. GPU-based Tiled Ray Casting using Depth Peeling. Journal of Graphics Tools, 2006, 11.3, 23-29. BERNARDON, Fábio F., CALLAHAN, Steven C., COMBA, João L. D., SILVA, Cládio T.. Interactive Volume Rendering of Unstructured Grids with Time-Varying Scalar Fields. Eurographics Symposium on Parallel Graphics and Visualization, 2006, 51-58. BERNARDON, Fábio F., CALLAHAN, Steven C., COMBA, João L. D., SILVA, Cláudio T.. A Survey of GPU-Based Volume Rendering of Unstructured Grids. Revista de Informática Teórica e Aplicada (RITA), 2005. BERNARDON, Fábio F. COMBA, João L. D. Visualização de Campos Escalares Dinâmicos em Malhas Não-Estruturadas. In: XVII Hall of Scientific Initiation, 2005, Porto Alegre. Resume: Proceedings of XVII Hall of Scientific Initiation, 2005. BERNARDON, Fábio F. COMBA, João L. D. Ray Casting de Malhas de Tetraedros Usando a GPU. In: XVI Hall of Scientific Initiation, 2004, Porto Alegre. Resume: Proceedings of XVI Hall of Scientific Initiation, 2004. BERNARDON, Fábio F., BAZZAN, Ana L. C.. Visualização de Simulações do Sistema Integrado de Simulação, Controle e Organização de Trânsito. In: XV Hall of Scientific Initiation, 2003, Porto Alegre. Resume: Proceedings of XV Hall of Scientific Initiation, 2003. BERNARDON, Fábio F., BAZZAN, Ana L. C.. Visualização de Resultados de Simulações do Sistema Integrado de Simulação, Controle e Otimização de Trânsito. In: XIV Hall of Scientific Initiation, 2002, Porto Alegre. Resume: Proceedings of XIV Hall of Scientific Initiation, 2002. ARTISTIC / CULTURAL PRODUCTION___________________________________________________ BERNARDON, Fábio F., PITINGA, Abner N., SZÜCS, José F., UGHINI, Cleber S.. MI3, 2003. In: SIBGRAPI 2003 – XVI Brazilian Symposium on Computer Graphics and Image Processing – Video Samples. In DVD-ROM. LANGUAGES___________________________________________________________________________ Portuguese (native) English Advanced. Reading, Writing and Conversation. REFERENCES__________________________________________________________________________ • Bazzan, Ana L. C. ([email protected] ) • Comba, João L. D. ([email protected] ) • Lykawka, Christian ([email protected] ) • Goedert, Gustavo ([email protected] ) OTHER INFORMATION_________________________________________________________________ Programming Languages: • Java (J2SE, J2ME) • C++ • Pascal • JavaScritp • JSP • PHP Graphic APIs: • OpenGL • DirectX • Cg (NVidia C for Graphics) Performance tuning tool: • NVidia PerfHud Game consoles: • Microsoft Xbox