Symposium Digital 2009 VIII Brazilian on Games and Entertainment (SBGAMES 2009) Rio de Janeiro, Brazil 8-10 October 2009 IEEE IEEE ISBN: Catalog Number: CFP0928J-PRT 978-1-4244-6010-6 VIII Brazilian on Games Symposium and Digital Entertainment SBGAMES 2009 Table of Contents Message from General Chairs vi from Program Chairs Message Program vii Committee viii Reviewers ix SBGAMES 2009 Prototyping Katia and A Novel Games for Training and Education in Second Life: Time2Play and TREG 1 Canepa Vega, Andreia Pereira, Gustavo Robichezde Carvalho, Alberto Raposo, Hugo Fuks Algorithm to Verify the Solution of Geometric Puzzle Games 9 Manoel Siqueira Junior, Rafael Machado Alves, Esteban Walter Gonzalez Clua, Erick Baptista Passos, Clayton Reis da Silva, Anselmo An tunes Montenegro, and Julio Cesar Oliveira A Fine Granularity to Partition the Load Balancing Technique for MMOG Servers Using a KD-Tree Space 17 Carlos Eduardo Benevides Bezerra, Joao Luiz Dihl Comba, and Claudia Fernando Resin Geyer Automatic Sprite Shading Djalma Bandeira 27 and Marcelo Walter GPU Based Fluid Animation over Elastic Surface Models 32 Bruno Barcellos S. Coutinho, Gilson Antonio Giraldi, and Antonio L. Support Vector Machines for Cinematography Real-Time in Storytelling Environments 44 Edirlei E. Soares de Lima, Cesar T. Pozzer, Marcos C. Angelo E.M. Ciarlini, Bruno Feijo, Henrique Oliveira Rios d'Ornellas, and Antonio L. Furtado trAIns: An Artificial Inteligence for OpenTTD Luis Apolinario Jr. Camera Control 52 and Luiz Chaimowicz iii Design Based and on Implementation of a Flexible Hand Gesture Command Interface for Games 64 Computer Vision Joao Luiz Bernardes Jr., Ricardo Nakamura, and Romero Tori An Open-Source Framework for Air Guitar Games Lucas Silva Figueiredo, 74 Joao Marcelo Xavier Natario Teixeira, Aline Silveira Cavalcanti, Veronica Teichrieb, and Judith Kelner A 83 Generative Programming Approach for Game Development Victor Travassos Sarinho and Antonio A Serious Game for Parks for Exploring Conservation: Biodiversity Lopes Apolindrio and Training in Design Participatory Management of National and 93 Experience Eurico Vasconcelos, Carlos Lucena, Gustavo Melo, Marta Irving, Jean-Pierre Briot, Vinicius Sebba, and Alessandro Sordoni GPU Accelerated Leonardo G. Path-Planning for Multi-agents 101 in Virtual Environments Fischer, Renato Silveira, and Luciana Nedel Charade Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games Fernando A Ill , Bevilacqua, Cesar Tadeu Neighborhood Pozzer, and Marcos Cordeiro d'Ornellas Grid Data Structure for Massive 3D Crowd Simulation Mark Joselli, Erich Baptista Passos, Marcelo Zamith, Esteban on GPU 121 Clua, Anselmo Montenegro, and Bruno Feijo GpuWars: Design and Implementation of a GPGPU Game 132 Mark Joselli and Esteban Clua gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games 141 Mark Joselli and Esteban Clua OpenMoCap: An Open Source Software for Optical Motion Capture David Lunardi Flam, Daniel Pacheco de Thatyene and Joao Ginga Queiroz, Louise Alves de Souza Ramos, Arnaldo de Victor Boechat 151 Albuquerque Araujo, Gomide Game: A Framework for Game Development for the Interactive Digital Television Diego 162 Cordeiro Barboza and Esteban Walter Gonzales Clua A Novel Multithreaded Rendering System on a Deferred Approach 168 Lorenzon and Esteban Walter Gonzalez Clua Jorge Alejandro Hierarchical PNF Networks and Dramatization of Erick Based - A Temporal Model of Events for the Representation 175 Storytelling Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, and Flavio Soares Silva Procedural Hair Generation 185 Vinicius Jurinic Cassol, Fernando Pinho Marson, and Soraia An Integrated Development Model Marconi E. Madruga Raupp Musse for Character-Based Games Filho, Allan J.S. Souza, Patricia C.A.R. Tedesco, Danielle R.D. Silva, and GeberL. Ramalho iv 191 A Model for Interactive TV 197 Storytelling Marcelo de Melo Camcmho, Angela Ernani Maia Ciarlini, Antonio Luz Furtado, Bruno Feijo, and Cesar Tadeu Pozzer VhCVE: A Collaborative Virtual Environment and Computer Including Facial Animation Vision 207 Henry Braun, Rafael Hocevar, Rossana B. Queiroz, Marcelo Cohen, Juliano Lucas Moreira, Julio C. Jacques Junior, Adriana Braun, Soraia R. Musse, and Ramini Samadani Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCL 214 AderbalNunes da Silva Junior, Antonio Carlos Silva Souza, andLuiz Claudio Machado dos Santos Author Index 220 V