Symposium
Digital
2009 VIII Brazilian
on
Games and
Entertainment
(SBGAMES 2009)
Rio de Janeiro, Brazil
8-10 October 2009
IEEE
IEEE
ISBN:
Catalog Number:
CFP0928J-PRT
978-1-4244-6010-6
VIII Brazilian
on
Games
Symposium
and Digital
Entertainment
SBGAMES 2009
Table of Contents
Message from General Chairs
vi
from Program Chairs
Message
Program
vii
Committee
viii
Reviewers
ix
SBGAMES 2009
Prototyping
Katia
and
A Novel
Games for
Training
and Education in Second Life:
Time2Play
and TREG
1
Canepa Vega, Andreia Pereira, Gustavo Robichezde Carvalho, Alberto Raposo,
Hugo
Fuks
Algorithm
to
Verify
the Solution of Geometric Puzzle Games
9
Manoel Siqueira Junior, Rafael Machado Alves, Esteban Walter Gonzalez Clua,
Erick
Baptista Passos, Clayton
Reis da Silva, Anselmo An tunes
Montenegro,
and Julio Cesar Oliveira
A Fine
Granularity
to Partition the
Load
Balancing Technique
for MMOG Servers
Using
a
KD-Tree
Space
17
Carlos Eduardo Benevides Bezerra, Joao Luiz Dihl Comba,
and Claudia Fernando Resin
Geyer
Automatic Sprite Shading
Djalma Bandeira
27
and Marcelo Walter
GPU Based Fluid Animation over Elastic Surface Models
32
Bruno Barcellos S. Coutinho, Gilson Antonio Giraldi, and Antonio L.
Support Vector Machines for Cinematography Real-Time
in
Storytelling Environments
44
Edirlei E. Soares de Lima, Cesar T. Pozzer, Marcos C.
Angelo
E.M. Ciarlini, Bruno
Feijo,
Henrique Oliveira Rios
d'Ornellas,
and Antonio L. Furtado
trAIns: An Artificial Inteligence for OpenTTD
Luis
Apolinario Jr.
Camera Control
52
and Luiz Chaimowicz
iii
Design
Based
and
on
Implementation
of a Flexible Hand Gesture Command Interface for Games
64
Computer Vision
Joao Luiz Bernardes Jr., Ricardo Nakamura, and Romero Tori
An Open-Source Framework for Air Guitar Games
Lucas Silva
Figueiredo,
74
Joao Marcelo Xavier Natario Teixeira,
Aline Silveira Cavalcanti, Veronica Teichrieb, and Judith Kelner
A
83
Generative Programming Approach for Game Development
Victor Travassos Sarinho and Antonio
A Serious Game for
Parks for
Exploring
Conservation:
Biodiversity
Lopes Apolindrio
and Training in
Design
Participatory Management of National
and
93
Experience
Eurico Vasconcelos, Carlos Lucena, Gustavo Melo, Marta
Irving,
Jean-Pierre Briot,
Vinicius Sebba, and Alessandro Sordoni
GPU Accelerated
Leonardo G.
Path-Planning
for
Multi-agents
101
in Virtual Environments
Fischer, Renato Silveira, and Luciana Nedel
Charade Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D
Games
Fernando
A
Ill
,
Bevilacqua, Cesar Tadeu
Neighborhood
Pozzer, and Marcos Cordeiro d'Ornellas
Grid Data Structure for Massive 3D Crowd Simulation
Mark Joselli, Erich
Baptista Passos,
Marcelo
Zamith,
Esteban
on
GPU
121
Clua,
Anselmo Montenegro, and Bruno Feijo
GpuWars: Design and Implementation
of
a
GPGPU Game
132
Mark Joselli and Esteban Clua
gRmobile:
A Framework for Touch and Accelerometer Gesture
Recognition
for Mobile Games
141
Mark Joselli and Esteban Clua
OpenMoCap: An Open
Source Software for
Optical Motion Capture
David Lunardi Flam, Daniel Pacheco de
Thatyene
and Joao
Ginga
Queiroz,
Louise Alves de Souza Ramos, Arnaldo de
Victor Boechat
151
Albuquerque Araujo,
Gomide
Game: A Framework for Game
Development for the Interactive Digital
Television
Diego
162
Cordeiro Barboza and Esteban Walter Gonzales Clua
A Novel Multithreaded
Rendering System
on a
Deferred Approach
168
Lorenzon and Esteban Walter Gonzalez Clua
Jorge Alejandro
Hierarchical PNF Networks
and Dramatization of
Erick
Based
-
A
Temporal Model
of Events for the
Representation
175
Storytelling
Baptista Passos, Anselmo Antunes
Montenegro,
Esteban Walter Gonzalez
Clua,
Cesar Tadeu Pozzer, and Flavio Soares Silva
Procedural Hair Generation
185
Vinicius Jurinic Cassol, Fernando Pinho Marson, and Soraia
An
Integrated Development Model
Marconi E.
Madruga
Raupp
Musse
for Character-Based Games
Filho, Allan J.S. Souza, Patricia C.A.R. Tedesco,
Danielle R.D. Silva, and GeberL. Ramalho
iv
191
A Model for Interactive TV
197
Storytelling
Marcelo de Melo Camcmho,
Angela
Ernani Maia Ciarlini, Antonio Luz Furtado,
Bruno Feijo, and Cesar Tadeu Pozzer
VhCVE: A Collaborative Virtual Environment
and Computer
Including Facial Animation
Vision
207
Henry Braun, Rafael Hocevar, Rossana B. Queiroz, Marcelo Cohen,
Juliano Lucas Moreira, Julio C.
Jacques Junior,
Adriana Braun, Soraia R. Musse,
and Ramini Samadani
Development
of Games for SET-TOP-BOXES with Brazilian's Middleware
GINGA-NCL
214
AderbalNunes da Silva Junior, Antonio Carlos Silva Souza,
andLuiz Claudio Machado dos Santos
Author Index
220
V
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SBGAMES 2009