1
First Edition
Visiosonic Ltd.
21939 U.S. Hwy 19 North
Clearwater, FL 33765
www.visiosonic.com
[email protected]
Copyright
Copyright © 1999, 2000, 2001 Visiosonic Ltd.
All Rights Reserved.
Trademarks The Logo is a registered trademark of Visiosonic Ltd., PCDJ and
Visiosonic are trademarks of Visiosonic Ltd. Reproduction of this manual
is not permitted without express written permission from Visiosonic Ltd.
Windows is a registered trademark of Microsoft Corporation.
Numark, DMC- 1 a n d t h e N u m a r k l o g o a r e t r a d e m a r k s o f
Numark Industries.
License and Use of the Software is subject to the software
.
Certain
. Restrictions
License agreement which must be reviewed during the
installation process.
Manual
Written
and
Edited
b y Joel Betterly & Bob Nahas
Graphics
by J o e l B e t t e r l y & N i k l a s Å b e r g
Program
Design,
& Technical
Layout
Jorgen Hedberg, Chris Skogen, & Chris Roman
D M C- 1
H a r dware
Designer Kent Johansson
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Table of Contents
System Requirements ……………..…………………………….….
Read This First .…………………………………….………………...
The PCDJ Blue Program …………………………………………….
Title Bar …………………………………….…………………………..
6
7
9
9
The CFG Button …………………………………..……………….
The Info Button ………………………………………………..…..
The Standby Button ……………………..………………………..
The Exit Button ……………………………………..……………..
Dual Players (A and B) ………….……………………………………
9
9
9
9
10
Progress Bar …………………….………………………………...
Player Status ……………….……………………………………..
Elapsed Time ………………….…………………………………..
Song Rate ………………………….………………………………
Remaining Time ………………….……………………………….
10
10
10
10
10
BPM …………………………….…………………………………...
Cue Point Indicator ………………….…………………………...
Artist and Title ………………………….…………………………
Buffer ………………………….……………………………………
Cue Points ………………….……………………………………..
10
10
10
10
10
Cue ……………………….…………………………………………
Play / Pause ……………………….……………………………….
Load / Beat Match ………………….……………………………..
Seek Reverse / Seek Forward ……………….…………………
Show Track Info Button / LED VU Meters ……………………
11
11
11
11
11
Pitch Window Display / Bend Buttons ..…………….………..
Pitch Slide Button …………………
Small Step Up and Down Buttons ……………………………..
Reset Button …………………………….…………………..…….
The Mixer ……………………………………………………….………
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12
11
12
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Volume Control …………….……………….…………………….
Cue …………………………………….……………………………
Fader .……………………………………………………………….
LED VU Meters ..…………………………………………………..
Monitor Volume Control ………………………….………………
12
12
12
12
12
Main Volume Control ……………………….…………………….
The Recordcase ...………………………….…………………………
Edit Recordcase Button ……………………………….…………
12
13
13
3
Groups Box ..……………………………………….………………
Mini Case Player …………………………………………………..
BPM / Artist Buttons ……………………….……………………..
13
13
13
The Recordcase ..……………..……………..……………………
Subgroup Tabs ..……………………………….………………….
Find, Waitlist, Ripp Buttons ….………………….………………
Edit, wl+, wl-, ^v Buttons ……………………….….…………….
Auto Play, Auto Shuffle, Auto Pilot ……………………...…….
13
14
14
15
15
Message Bar ..…………………………….………………………..
Configuration (CFG) ….……………………………
Hardware .…………………………………..…………………………..
Workmode ……………………………………..…………………..
Setting Up Soundcards …………………………………………..
15
16
16
16
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External …………………………………...………………………...
Software ..………………………….………………………………..
Interface ..……………………………...……………………………
Files & Path ..……………………………...………………………..
Automation ..………………………………………………………..
16
16
16
17
17
Ripp / Encoder ...………………………...………………………...
CD Recording ....…………………………………………………...
Line-in Recording .………………………………………………...
Administration ……………………………………………....
MP3 Encryption Setting ……………………………..………..…
18
19
19
20
20
Accumulated Information .……………………………………….
Licensing the Program .…………………………………………..
Track Information ………………………….
Cue Information ………………………..………………………….
Automatic Gain Control ….……………………..………………..
20
21
22
23
23
The DMC-1 Controller ..…..………………….……………………….
Connecting the DMC-1 ….…………………..…………….……...
The DMC-1 Controls …………………………………….……………
Inner Jog Wheel ……………………………..…………………….
Outer Jog Wheel ………………..…………………………………
24
24
24
24
24
Load ……………………….…………………………………………
Waitlist ………………………………..……………………………..
Shift ……………………………..………………………...…………
Cue Memory ……………………..…………………………………
Group …………………………..……………………………………
24
25
25
25
25
4
Preview ………………………..…………………………………….
Match …………………………………..……………………………
Pitch Control Slide …………………………..……………………
25
25
25
Cue ……………………………………..……………………………
Shift + Cue ………………………………………………………….
Play ……………………………..……………………………………
Stutter …………………………………..…………………………...
Stutter and Continue Playing …………………..……………….
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26
26
26
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Display Window ……………………………..…………………….
Time Elapsed/Remaining Toggle …………………..…………..
“BPM to Pitch” Toggle ………………………..………………….
More on the DMC-1 …………………………...……………………....
Pitch Bend …………………………………………….…………...
26
26
26
27
27
Pitch Step ……………………………….…………………………
Change Pitch Control Range …………………..……
Cueing ………..……………..……………………………..
Choosing a Position on Cue Point Indicator ……..………….
Set Cue Points with the Jog Wheel ……………………..……..
27
27
28
28
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Mixing Tracks ..……………………………….………….………...
Instant Beat Matching …………………
SHORTCUTS ……………………………………..……………………
New Keyboard Shortcuts .……………………………………….
PLAYER A ……………………………….…………………………
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29
30
30
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PLAYER B …………………………..………………………………
MIXER …………………………………………..…………………...
BPM COUNTER …………………………..………………………..
WAITLIST & TRACK INFO ………………..……………………...
OTHER FUNCTIONS ……………………..……………………….
31
32
32
33
33
DMC – 1 Shortcuts .……………………………………………….
Original Keyboard Shortcuts .…………………………………..
PLAYER A …………………….………………………
PLAYER B ………………………….………………………………
FEATURES LIST .………………………………..……………………
34
34
34
35
36
5
Minimum System Requirements
6
§
Intel® Pentium® II 350 Processor or AMD Athlon™ 350 and
above
§
64 Megs of RAM
§
Direct X Supported Sound Card (Direct Sound, Non-Emulated)
§
5 Megs of free hard drive space
§
SVGA Graphics (800 x 600 Minimum @ 16 bit color)
§
CD-ROM
§
56K MODEM or better (Recommended)
§
Windows 98, 98se, Windows ME and Windows 2000 (NT 4.0 not
supported)
§
DMC-1 Numark Controller (Recommended)
READ THIS FIRST
Products
This guide is for the PCDJ Blue version of the PCDJ Software. This guide
does not cover the other versions of the software. If you need a guide for
any of these programs, please visit www.pcdj.com under Support for more
information. Everything included in this manual comes standard with the
PCDJ Blue software. Additional plug-ins can be purchased from local
retailers or via the www.pcdj.com web site.
Numark DMC-1 Controller
The DMC-1 controller can be purchased separately. You can purchase it
from your local music retailer. Visit www.pcdj.com or www.numark.com for
more information.
Windows Operating System
We are assuming that you know how to navigate and use your Windows
operating system. In this guide we will not give detailed instructions on
installation or transferring files. If you need more information, then please
consult your Windows manual.
Some things you should know about “PCDJ” before starting:
PCDJ
To keep repetition minimal, the PCDJ Blue Software program will be
referred to as “PCDJ”. A full features list, shortcuts for the keyboard and
DMC-1 controller can be found at the end of this guide.
The Dual Players
The features in both Players “A” & “B” are exactly the same.
Close All Other Applications
It is strongly recommended that you close all applications on your
computer when using PCDJ as they can interfere with its performance.
Hint Dropdown Box
Holding the mouse pointer over most buttons and features in the PCDJ will
show a Hint Dropdown Box explaining what you’re pointing to.
7
Your License and the DMC-1 Controlle r
The use of the software requires a license. Your DMC-1 controller when
plugged into your computer will automatically license your program. Plug
the controller into the computer before running the software. After you run
the software with the controller, your software will be licensed. The DMC1 controller is your license key. If you encounter any problems licensing
the program, please contact PCDJ Support at the number or email listed
below.
Graphics in This Guide
Graphics in this guide are marked with numbers that correspond with text
to give explanations of what the feature does in the player. You will not
see these numbers when the program is running.
Visiosonic Contact Information
PHONE:
727- 799-3828
WEB SITE:
www.pcdj.com
SALES:
[email protected]
TECHNICAL SUPPORT:
[email protected]
8
The PCDJ Blue Program
Note: To install the program, find the file named “setupblue.exe” and run it.
You may have downloaded the file from the Internet or it will be located on
the CD that you purchased. If you need help on how to install a program
into your computer, please consult your Windows manual. Updates are
available at www.pcdj.com.
The player is divided into four sections:
Title Bar, Players (A & B), the Mixer and the Recordcase.
Title Bar
The top section is the title bar, which includes a 12 or 24 hour clock and
four buttons.
1.
The CFG Button: This allows you to enter into the configuration
mode of the program so you can change the way the PCDJ works.
2.
The Info Button: This tells you what version you have of the software.
3.
The Standby Button: This will reduce the PCDJ down to its title
bar and allow you to access your Windows desktop.
4.
The Exit Button: This closes the program.
Note: If a player is active, the exit button will not work. All players
must be stopped before you will be allowed to close the program.
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Dual Players (A and B)
Note: Players A and B function exactly the same. The only differences
between the two players are the shortcut keys they use on the keyboard.
Full maps of the shortcuts are included at the end of this guide.
1.
Progress Bar: This graph shows you how far along your song has
played. You will have blue bars up to 90% of the song and red
bars for the final 10%. A small dot below the Progress Bar shows
where a Cue Point is stored.
2.
Player Status: This tells you what mode the player is in. The
modes include; Playing, Stopped (ready), Paused, Paused (Fine
Seek Forward), Paused (Fine Seek Reverse) and Play (Edit).
3.
Elapsed Time: Shows how much time of the song has been played.
4.
Song Rate: Shows the Sample rate and Kilobit of the song that is
loaded. 44100 at 192kb is CD quality.
Remaining Time: Shows how much time of the song that is yet to
be played.
5.
6.
BPM: Shows the BPM of the song that is loaded.
Note: You have to enter this in for each song or use the BPM
counter in the INFO box of the players.
7.
Cue Point Indicator: This tells you the number Cue Point you are
on. You can also name cue points using the INFO box on the
player. Naming Cue Points will be covered in detail later in this
guide.
8.
Artist and Title: This shows the artist and title of the song that is
loaded.
9.
Buffer: This is an indicator of your buffer. Every 10% indicates 1
second. 100% means the buffer is full and will provide 10 seconds
of safety buffer.
10. Cue Points: This shows you which Cue Point you are on. A yellow
square will show that a Cue Point is available. A bright blue square
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indicates a Cue Point that is used and shows that you are on that
Cue Point. A gray Cue Point indicates that the point is used, but
you are not currently using that Cue Point. To remove a Cue
Point, double click on the Cue Point you wish to remove and a
dialog box will appear asking for confirmation to delete. The
buttons below allow you to advance in either direction to move to
any Cue Point.
11. Cue: This button acts as both a cueing button and a stop button.
Clicking the “CUE” button once advances to a previously set Cue
Point selected in the Cue Point Indicator. (You will see the
Progress Bar light up to that cue position in the song.) When the
song is playing, it stops the song when you click it. This button
turns red when in use.
12. Play / Pause: Once a track is loaded into the player, pressing this
button will begin to play the track. Pressing this button a second
time will cause the player to have a silent pause. While in pause
mode, if you search forward or reverse, the player will begin to
have a repeating sound. This is used to find a cue point. If you
use the “Original” key map, then when you press the play button
the second time, you will get a repeating sound.
13. Load/Beat Match/Seek Reverse/Seek Forward: The Load Track
button (Blue) is for loading a track (song) into the Player from your
Recordcase. You can also load tracks from other sources, such as
your hard drive or Explorer, by right mouse clicking on the Load
Track button. The Beat Match button (with the equals sign on it)
will automatically match the BPM (Beats Per Minute) of the song in
one player with a song that has a different BPM in the other player
so they can be mixed with precision. You can use this button from
Player “A” to Player “B” or from Player “B” to Player “A”. The Seek
Reverse button lets you seek (or skip) backwards through a song
either in the Play or Pause modes. Th e Seek Forward button lets
you skip forward through a song in either the Play or Pause
modes.
Note: Using the Forward or Reverse Seek buttons will put the
players in the Edit mode. You will not have a safety buffer, so
NEVER use these buttons to search through a song when playing
live. Use them only to set Cue Points at your gig.
14. Show Track Info Button and LED VU Meters: Clicking on the
INFO button will open up the TRACK INFORMATION window
which allows you to input specific data about a song, such as the
BPM, the Artist and Song Title. The LED VU Meter shows realtime playback levels of the song being played.
15. Pitch Window Display and Bend Buttons: The Pitch window
shows a digital display of your current setting of the pitch span. If
you move the pitch slider into the negative direction (to slow the
song down) a negative number will be shown in the display. The
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bend buttons are shown right below the pitch window display. The
bend buttons will allow you to temporarily bend or change the pitch
of a song by speeding it up or slowing it down. When using the
mouse, the left button will change the pitch up or down 2.5% and
the right mouse button will change the pitch by 5%.
16. Pitch Slide / Small Step Up and Down and Reset Button: This
lever allows you to adjust the pitch of a song. The small step up
and down buttons gives you the ability to adjust the Pitch Slider in
very small and exact increments. At the default setting, each time
you click on this button the pitch is raised or lowered .05%.
Note: You can adjust the pitch span of the Pitch Control Slide, by
holding down the “Ctrl” key and pressing the “5” key (for Player
“A”) or the “0” key (for Player “B”). Each time you press “5” or “0”,
the percentage increases from 4, 8, 16, 32 to 54 in the Pitch
Control Slide.
The Mixer
The PCDJ Mixer for the PCDJ is designed for those who don’t have their
own mixer. It allows control of the Main Volume, Monitor Volume and Cross
Fade functions.
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1.
Volume Control: The volume control on the left is for Player A
and the one on the right is for Player B.
2.
Cue: This is for the DJ to listen to a player in the headphones or
monitor speakers in order to cue up the next song for play. The
cue is engaged when the green light is lit.
Note: To use this feature, you must be in mode 3 or 4 in the
configuration menu.
3.
Fader: This slides from side to side and cross fades between
Player A and Player B. The slide will affect the volume level of the
players when used.
4.
LED VU Meters: These are two real-time VU meters that show the
output volume levels of each player separately. The left side is for
the Player A and the right is for Player B.
5.
Monitor Volume Control: This controls the overall output volume
for the monitor only.
Note: This feature only works in mode 3 or 4.
6.
Main Volume Control: This dial runs the overall output to the left
and right channels of the PCDJ.
The Recordcase
The Recordcase is where your “virtual” collection of music is kept. Unlike
your physical collection where everything is just stacked together in racks
and/or boxes, you can make “Groups” and “Sub-groups” to separate and
categorize your music files as well as use three different Auto Play
features. Pre-listen (“pre-listen” means you don’t have to load a track into
the player in order to listen to it) and “Find” features that make working with
your collection a breeze. The different sort orders (BPM, Artist, Trackname,
Version and Comment), together with the “Find” feature, make it incredibly
easy to locate your tracks. Drag and drop capabilities also add to the
PCDJ’s overall efficiency and ease of loading tracks into the players.
1.
Edit Recordcase Button: This button opens the “Edit
Recordcase”’ dialog box. This window allows you to edit your
groups and subgroups. This is where you can add or delete songs
to your Recordcase.
2.
Groups Box: This is where you add and delete new groups. To
add a new group, right mouse click in the groups box and a submenu will appear. You can then choose to add a new group,
copy, rename, delete or refresh a group.
3.
Mini Case Player: Plays tracks in your Recordcase (through the
Monitor) so you can pre-listen to the tracks before loading them
into the player.
Note: Double clicking a file in the Recordcase will cause the song
to be played in the mini player and it can be broadcasted live. To
avoid this, you can uncheck the box to disable and enable the
player. An unchecked box equals a non-working mini case player.
4.
BPM / Artist / Trackname / Version / Comment Buttons: By
clicking any one of these buttons it will sort your Recordcase in
ascending order according to the button pressed. If you wish to
sort your songs in a specific order, then un-click the lit button and
then drag and drop your files into the order you wish. The files will
remain in the order you made until you press one of the buttons
again. Un-clicking the button will return them to the order in which
you left them.
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5.
The Recordcase: This is where you will see a list of your songs.
You can add songs to the Recordcase through the Edit Record
case button or by dragging files from your Explorer located on your
hard drive and dropping them into the Recordcase. You can edit
tag information by selecting a song and then right mouse clicking
to bring up a sub menu. On the sub menu you can edit track
information, load a song into Player A or B, refresh a list or group,
play a song in the mini case player, add songs to your waitlist, add
tracks to a subgroup, remove tracks from a subgroup and perform
utility functions. Utilities would include: export a subgroup to a file,
remove dead links, convert wav files to mp3 using CBR 96kb to
320kb and VBR 96kb to 192kb, erase tracks from a hard drive,
and show track location on your hard drive.
Note: If you use the “erase track from hard drive” this will remove
the file/song permanently. The Recordcase does not actually hold
your songs, the listings are just links to your songs. Thus
removing tracks from your groups only removes the links that were
created. If you move a file on your hard drive, it will create a dead
link. You will need to update your Recordcase in this instance
using this utility.
6.
Subgroup Tabs: Inside of every group that you make, you can
have an unlimited number of subgroups. This will allow you to
organize your music even more. To the right of the last tab you will
see two small arrows. Use these to navigate through the subgroups or use the shortcut keys. Shortcuts and controller maps
are included at the end of this guide. To create/delete/rename a
subgroup, use the “Edit Recordcase Button” or right mouse click
on the subgroup tabs.
7.
Find: To find a song in your Recordcase, click this button. You
can perform a search using a BPM Range (example 120 – 135),
Artist, Trackname, Version or Comment. You can do wildcard
searching by using the asterisk (*) (example: ma* or *donna).
wl: WL is your waitlist button. Clicking this button will change your
Recordcase to the waitlist Recordcase. The waitlist can perform
many more functions then just adding songs to be played. To
enter and exit the waitlist mode, just click the “wl” button. You can
add songs to the waitlist by right mouse clicking a song and
selecting the option from the sub menu. There are also shortcut
keys and controller buttons on the DMC–1 controller, which we will
give you at the end of this guide.
Ripp: The Ripp button will bring you into the Ripp mode when you
click on it. When in this mode, you will be able to Ripp (take a
track from a CD or Line-in recording and place it into the
computer’s hard drive in a file format called WAV) a song from a
14
CD or line-in recording. Then the computer will encode the WAV
file and turn it into an mp3 file.
Note: If your computer is connected to the Internet, you can use
the “db” (database) button in the Ripp mode to automatically input
the names of your songs from a CD.
8.
Edit: The edit button will allow you to enter track information on a
song that is selected in your Recordcase.
wl+: The wl+ button will allow you to add songs to your waitlist.
You must be in the Recordcase to add a song to the waitlist using
this button.
wl-: The wl- button is to remove a song from your waitlist. You
must be in the waitlist to remove a song using this button.
^: The “^” button allows you to scroll up in the Recordcase.
Note: You can use the up arrow key on your keyboard to scroll up
in the Recordcase also.
v: The “v” button allows you to scroll down in your Recordcase.
Note: You can use the down arrow key on the keyboard to scroll
down in the Recordcase also.
9.
Auto Play: The Auto Play button works in the play mode and will
automatically load players “A” and “B” and plays the songs in the
Recordcase or waitlist in the exact order of the list.
Auto Shuffle: The Auto Shuffle (shfl) button will play the songs in
your Recordcase or waitlist in random order.
Auto Pilot: Auto Pilot was designed with the intention of giving the
DJ a little time to find a certain song or to go off and do a quick
task while having everything still running smoothly. The Auto Pilot
will play the songs in both players and will automatically load the
next song that you have listed in your waitlist. If no song is in the
waitlist, then the Auto Pilot will only play the songs that are loaded
in the Players.
Note : Once a song has been played in the Auto Play or Auto
Shuffle mode, the same song will not be played again in that run.
The Auto Pilot button will automatically load and play the songs in
your waitlist in the order they are listed.
10. Message Bar: The function of this status bar is designed to supply
you with information about the players and the Recordcase.
15
Configuration (CFG)
There are a great number of configurations you can do with this software
to allow you to use the software for the way you DJ specifically. In this
guide we will only be giving a short description of these features. We have
set the program to automatically choose the most common settings that a
DJ would use. You do not have to adjust anything as these settings were
put in place the first time you ran the software.
The CFG button will give you access to the configuration menu. The
menu breaks down into three parts; Hardware, Software and License.
Hardware:
Workmode
This section is where you can choose the work mode that suits you best.
When the program is installed, you will automatically be in work mode 1.
This mode is very good for setting up your gigs at home or the office. We
suggest using work mode 5 for live gigs.
Note: You should be using 2 sound cards and an external mixer. If you
have a Sound Blaster Live! then use the enable Sound Blaster Live!
check box and select mode 5. You may experience some stereo imaging
problems using the Sound Blaster Live! sound card. It is best if you use
two non-emulated sounds cards to avoid this driver problem.
Setting up “Soundcard 1” and “Soundcard 2”
Auto configuration will have completed this step for you, but if you want to
choose a different sound card, this is where it’s done.
External
This page is for using other devices that require Com Port connection such
as the DMC-1 controller.
The Test Connection button is for verification that the DMC-1 controller is
connected to the correct port. Click the button to run the test.
Software:
There are 5 tabs that allow you to change the operation of the software;
these tabs are Interface, Files & Paths, Automation, Ripp/Encoder and
Administration.
Interface
Most of the items on this tab are self-explanatory. You can try them out to
find out what best suits your needs. The Pitch bend 0.1% will relate to the
bend buttons in the players. The default settings are for Low bend is 5,
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which equals .5%. The Normal bend is 15, which is 1.5% bend. The High
bend is 30, which is 3% bend. You can adjust these to suit your needs.
Realize that every 10 would equal 1%. The highest number you can input
is 99, which would be 9.9% bend.
Pitch Step buttons are the small buttons located next to the Pitch Control
Sliders on each player. They permit you to move the pitch control slider in
very small increments. The pitch step setting in the configuration allows
you to set the degree of movement of each click of the small step buttons.
The higher the number in the pitch step text box, the greater the
movement up or down of the pitch control slide with each of the small step
buttons. It is designed to allow greater precision of the movement of the
Pitch Control Slide.
Pitch Span allows you to control the range or percentage of change in the
BPM of a song when using the Pitch Control Slide. The lowest option is
4% and the highest is 52%. It is defaulted at 24%. The left box controls
the pitch span for Player A and the right box is for Player B. You can
adjust these spans on the fly, which is covered later in this guide.
Key mapping allows you to change what shortcuts you wish to use. There
are key mappings for the original setup, for use with a Hot F Keys
controller or External controller like the DMC-1 and with using a keyboard
only. If you are using a DMC-1 controller, then use the External Controller
/ Alternative setting. We recommend that you use the PC Keyboard
shortcuts when you do not have a DMC-1 controller.
Files & Path
The “track link” path is used to store data about your mp3 files. If your
mp3 files are marked “Read only” by your computer, then PCDJ will make
link files and store them to your data directory located in the PCDJ
program. The Group folder is used to store data about your Recordcase
such as your groups and subgroups. It is not recommended that you
change this data or path as it may have an adverse affect on your
program. The file name type is used when encoding files; this will save
the name of the file either with artist and then title (example: MadonnaHeymrDJ.mp3) or reverse, title and then artist (example: HeymrDJMadonna.mp3). You can change the separation character to whatever
suits your needs.
Automation
The Internet CD info settings should not be altered. These allow you to
connect to the CDDB database online. If you are using a firewall or proxy
server, you may be required to add some information such as your proxy
server and password. You should contact your system administrator to
help you with these settings.
17
The Auto Play, Auto Shuffle and Auto Pilot mix on end seconds is a setting
that predetermines when a song will auto mix. A negative number would
represent a mix that would have the second song start playing before the
first song has finished playing. We suggest that you use –4 or –6 for the
auto shuffle mode and +1 for auto pilot mode.
Auto Cue on stop allows you to skip the silence or low volume
introductions of songs. It allows you to cut out the intro portion while
restricting any loss of the beat in your existing mix. This way, there is no
silence or gap in music from one song to another.
Auto Cue silent level allows you to set how much of an Auto Cue you
want. The range is from 0 to 300 with 25 being the default. The number is
th
represented in the 10 of a percent. Example: 25=2.5% and 300=30%.
The higher you make the number, the more you will filter out.
Ripp / Encoder
This tab allows you to adjust the encoding rate of the music. An mp3
recorded at 192kb Constant Bit Rate is very near to CD quality. If you
need to conserve space on your hard drive, then choose a lower number.
If you need higher quality and space is not a concern then choose a higher
number. We use the Fraunhofer (the company that created and
developed the mp3 technology) encoding and decoding. The most
practical setting is 192kb CBR; this will give you great sounding music and
will be somewhat conservative in space requirements. Whatever rate you
choose will be your default encoding rate.
Speed allows you to change the speed in which your CD-ROM reads the
CD. If you are having trouble encoding files, try making this number less.
The default is 30. The Buffers setting allows you to use your hard drive to
cache for your CD-ROM. Try increasing this number if you have trouble
encoding. The default is 25.
Readmode allows you to choose how much information the CD-ROM unit
reads at one time. The default is set to “normal”.
The setup program automatically chooses the Interface setting. You
should not adjust this setting.
Encoding quality lets you pick the quality level of how the PCDJ will
encode your music. The default is set to “Fast Encode”. If you change it
to “Quality Encode”, it will take longer to encode your music files, but they
will have a slightly better sound.
Jitter Correction helps the CD-ROM unit read information more efficiently
in a way that greatly improves the normal jitter that comes from
conventional CD-ROM unit readers. This feature should be left on.
18
CD Recording
Ripping is one of the most important features of the PCDJ program. It is
very important that you understand how and what this function does for
you. You also need to understand what ripping is as opposed to encoding.
Ripping is taking a song from a CD or other Line-in inputs and copying it to
the hard drive of the computer. It will save the file as a WAV file.
Encoding is when you use a program to compress the WAV file in a
smaller file like mp3. To use the ripping and encoding function in PCDJ,
put a CD in the CD drive and then click the Ripp button. You can then
click the DB button to access the online CDDB database. You will need
an Internet connection to use the CDDB. Then click either the WAV or
mp3 button to either Ripp or encode the file. If you choose the mp3
button, you will then be asked where you want to store the file on your
hard drive. Then the file will be ripped, and then encoded.
Line-in Recording
To record with line-in, you will need an audio (or audio/video) cable to run
from your source to your soundcard.
The specifications of the adapter are: one 1/8” male mini-stereo plug,
which splits into two female RCA jacks. (Stereo female jacks will not work.)
You can find these cables at electronic or computer stores.
Phonographs (or turntables) do not output a strong enough signal by
themselves and should never be directly connected to the computer for
ripping/ encoding. They require some form of amplification to boost the
phono signals.
You can also use a mixer instead of an amplifier. If you have a mixer that
you use for your performances, it would be ideal for amplifying your
phonograph. There will be more than enough power to produce a clean
(quiet) signal.
To do a line-in recording, click the “RIPP” button and then click the “Line”
button. You will notice a track information window; you will need to fill in
the track data.
Choose the mode you want, mono or stereo. Then choose your format,
WAV or mp3. If you use mp3, then choose the bit rate (192kb
recommended). Then choose your Max length. This is the length of time
you wish to record. If you are not sure of the time limit, then set the time to
zero. This will be an unlimited time and you will be required to stop the
player. The software will automatically trim the front and back of the
music, so do not worry about dead air time as it will be cut off.
Click the set filename and choose a name for your recording. Click save.
You can now play your record or cassette to begin your recording.
19
Note: You will have to set up your sound card for line-in recording. If you
double click the speaker on the start bar in Windows, it will bring up your
player control dialog box. Click “Options” and then click on “Properties”.
Then click on the “recording” button and make sure you have a checked box
for line-in.
Administration:
MP3 Encryption Setting
Create Encrypted mp3 allows you to safeguard your songs. By using this
setting, your music will not play in any other mp3 player other than the
PCDJ (excluding the freeware).
The Private Key feature gives you the option to protect your work even
more by assigning your own private key to your mp3 tracks encryption.
This way, only you and those that you give the key to will be able to play
your songs.
You can assign a new key to each user; you can assign as many keys as
you like. The Private Key is only active when you are using the “Create
Encrypted mp3”. When you use this feature, you are required to make a
48-character key. Write this key down, as Visiosonic does not have any
way to unlock these files for you.
Since you can assign as many private keys as you wish, by typing in the
private key of your choice in the “Select Private Key” text box, you can
assign specific tracks to that key. For example, if you have person #1
which you want to give songs A, B, C, D, E to, and you want to give
person #2 songs F, G, H, I, J, you would first type in person #1’s private
key in the “Select Private Key” text box and follow through (the upcoming
steps) in assigning encrypted files A, B, C, D, E to person #1’s folder.
Then you would go back and type pers on #2’s private key in the “Select
Private Key” text box and follow through accordingly. In other words, this
feature enables you to select users (that you have given private keys to)
and with their private keys, give them the specific tracks you desire.
The “Source Directory” is where you will take the files from and assign
them to a specific folder for another user.
The “Target Directory” is where you will place the chosen files, after they
are encrypted, for your specific user.
Accumulated Information
PCDJ has some intelligence in that it becomes familiar with your track
information and will assist you when typing in certain categories. But after
a while, the history list of your track information can become too large and
affect its performance. The “Accumulated Information” feature allows you
to cull out (or strip down) the overgrown list, or empty it entirely to start fresh.
20
Simply click on the down arrow at the right of the text box. Your list will
appear in the expanded table. You can click on the name(s) you would like
to discard and then click on the “Clear Field History” button, one-by-one. If
you would like to clear the complete list, just click on “All” in the expanded
table and then click on the “Clear Field History” button.
Note: If you let this list get too long, it can cause the PCDJ program to load
very slowly. It is recommended that you clear this list from time to time.
Licensing the Program
Licensing works two ways with this program. If you have the DMC-1
controller, simply connect the controller before starting the program and
the controller will act as a license key, no license code is necessary.
The other method is to use the license code that came with the program.
(If you purchased the DMC-1 Controller package, then a license code may
not have come with the program). To register the license, simply open the
PCDJ program, click CFG and then click the License button. Now type in
your 20-digit license code and click the register license button.
Note: The license code that you have will always unlock the program.
Please write it down in a secure location, such as the front of the manual,
so you will always have access to your program.
If you have a problem with your license, please contact support via email at
[email protected] or call 727-799-3828.
21
Track Information
There are three ways you can access track information. (1) By clicking on
a song in the Recordcase and then right mouse clicking to bring up the
sub menu and then clicking Track Information. (2) Click the Edit button.
These two ways will give you a simple version of the track info. (3) The third
way, which brings you to the advanced mode of track information, is by
loading a song into either player and then clicking the “INFO” button. You
will get a screen that looks like the graphic below:
In this menu, you will be able to manually add the BPM or the gain of a
song. You can also find the BPM of a song manually using the BMP
counter on the right side. Simply click the green button on the mini player
to start the song. You can use the Red Stop Button or the Forward /
Reverse buttons to move to any spot in the song.
Using your “Enter” key on the numeric keypad of your keyboard, tap the
beat of the song for 10 beats and you will have calculated the BPM. As
you tap the beat, you will hear a “cow bell” sound. You will want to align
the “cow bell” sound with the beat of the song. Sometimes you may not get
it right on the first try. You can use the “+” or “-“ keys to bend the “cow bell”
sound to the beat. You can also use the up or down arrow keys to adjust
the BPM. The volume lever is used to lower the sound of the “cow
The red square is used to hold the “cowbell”. When released, the “cow
The lock check box is used so that your track information is not
accidentally changed or erased. It will also stop anyone from deleting or
adding Cue Points to a song. When the lock is in place, you will not be
able to advance or reverse through a song when playing it. You will have
to unlock the track before you can perform any of these functions.
Note: You can only enter INFO mode on any player one at a time. You will
not be able to display the INFO mode on both players at the same time
because it is assumed one player will always be in use.
22
Cue Information
The CUE INFORMATION window is for viewing and adjusting your cues
graphically. This is where you can also name each of the ten Cue Points
that the PCDJ allows you to set.
To get to the CUE INFORMATION window from the Player window, first
click on the INFO button at the top of the Player, and then click on the
CUES button.
To navigate to the other Cue Points, click on the gray Forward or Reverse
buttons. The display will show two Cue Points at a time. In each field you
can label the Cue Point and the label will show up in your display on the
players. If you need to fine-tune the Cue Point, you can adjust the number
to the right of the label. This number represents the sample rate of the song.
Changing this number makes very, very small changes to the Cue Point.
The Graph shows a graphical view of your Cue Point. You can increase
the scale from zero to nine in a vertical view or change the view from 128
down to 8 for a horizontal view. You can click on the green Play button to
hear the Cue Point. To exit the Cue Information dialog, click the Cues
button and then the INFO button.
Automatic Gain Control
To avoid songs having a louder or softer sound, you can apply a gain
control to the files. You should note that the actual mp3 file is not modified;
only a notation is made to add or remove gain from a song. To adjust the
file automatically, load your songs into the waitlist and click on the Gain
Radio button. To analyze the songs just click the Start button. You will
know what the gain of the file will be when it is loaded into a player. Look
just above the VU Meters on the players and you will see a positive or
negative number. This will be the gain applied to the song. If you wish to
edit it manually, click the “INFO” button and change the value to whatever
you desire. The gain is in 10th of DB. Example: 23=2.3db.
23
DMC -1 ™ (Digital Media Controller) (optional accessory)
The purpose of the DMC-1 is to give the professional DJ real-world touch
control to manipulate the PCDJ.
Connecting the DMC-1
Connect the controller to your computer using the supplied wires.
Depending on which serial port you connect the DMC-1 to will determine
which COM serial port (COM1, COM2, etc.) you will need to choose in the
“Port” text box in configuration.
The DMC-1 Controls
The following list is a compilation of the controls of the DMC-1.
Note: The controls on the left side of the DMC-1 are for Player “A”
of the PCDJ and the equivalent controls on the right side are for
Player ”B”.
1.
2.
Inner Jog Wheel: When the Player is not playing a track, the
inner wheel of the Jog Wheel will scroll up and down the track list
in the Recordcase when you spin it clockwise and counterclockwise.
When the Player is playing a track, you can temporarily bend the
pitch of a song by turning the Inner Jog Wheel clockwise (pitch up)
or counter-clockwise (pitch down) when a song is playing in the
Player.
Outer Jog Wheel: When the Player is not playing a track, when
you turn the outer wheel of the Jog Wheel all the way to the left or
right, it will scroll through your Subgroups at the bottom of the
Recordcase.
When the Player is playing a track, turning the Outer Jog Wheel
will cause the play position to swiftly track (or move) through the
song. (This is also known as “Seeking”.)
3.
24
Load: This is the Load button. Pressing it in the Stop mode will
load the selected track from the Recordcase of the PCDJ. This
button is also used, in combination with other buttons, to execute
more functions as well.
4.
Waitlist: Clicking the Waitlist button will open the Waitlist mode.
When in this mode, any tracks that have been placed in the
Waitlist will then be shown in the Recordcase. This button is also
used, in combination with other buttons, to execute other functions.
To load tracks into the Waitlist with the DMC-1, follow the steps
below.
STEP 1. Select a track on the Recordcase (a highlight will show
over the chosen track).
STEP 2. Hold down the Shift button and press the Load button.
STEP 3. Repeat steps 1 & 2 until you have built your desired
playlist.
5.
Shift: The Shift button works like a typical Shift key on a
computer keyboard by allowing control (or button) combinations to
execute more tasks. For example, holding down the Shift button
and pressing the Cue button (Shift + Cue) will cause the Player
that is playing a song to slow down to a complete stop (an effect
that sounds like a turntable being turned off).
6.
Cue Memory: When the Player is not playing, these buttons
scroll up or down the Cue Point Indicator (in PCDJ) to choose one
of the cue memory positions for storing or playing Cue Points.
7.
Group: This is the Group button. Holding it down and pressing
the (+) and (–) buttons will scroll up and down the Groups list.
8.
Preview: The Preview button plays the highlighted track (from the
Recordcase) in the Groupcase Player of the PCDJ. This allows
you to pre-listen to a track without having to load it into a Player.
The Preview button also acts as a typical "Shift” key on a
computer keyboard, allowing more functions to work by combining
itself with another control (or button).
9.
Match: The Match button will match the BPM (Beats Per Minute)
of a song in one of the Dual Players with the song that is in the
other Player.
To further explain this: If the BPM of the track loaded in Player “A”
is 128 and the BPM of the track loaded in Player “B” is 137,
pressing the Match button of Player “A” would change the BPM of
Player “A’s” track to 137. This, of course, would be reversed if
Match button were pressed: Player “B’s” track’s BPM
would change to 128 to match Player “A’s” BPM.
10. Pitch Control Slide: This slide allows you to control the Pitch
Control Slide of the PCDJ by hand.
25
11. Cue: Clicking the Cue button will stop the Player from playing a
track. If there is a Cue Point chosen, the Player will set its playing
point back to this cue position instead of returning to the beginning
of the song. In this “cued” mode, the red LED light above the Cue
button will light up.
(Shift + Cue): Holding down the Shift button and pressing Cue will
cause the Player to reset to the beginning of the song when the
Player is not playing.
12. Play: The Play button will start the corresponding Player (A or B)
when depressed, if the Player has a track loaded in it. The green
LED light above the button will light up. If you press the Play
button once more, the Player will go into a Pause mode and the
green LED light will begin to blink. Pressing the button once again
will cause the Player to resume playing from where it left off when
it was paused.
Stutter
(Stop/Cue + Play) - To create a stutter effect, hold down the
Stop/Cue button and tap the Play button as fast or slow as you
would like.
Stutter and Continue Playing
If you want the song to continue playing after you stutter, hold
down the Play button (while still holding down the Stop/Cue
button), take your finger off the Stop/Cue button, and then remove
your finger from the Play button.
13. Pitch Bend: These two (– and +) buttons will bend the pitch of
the song being played in one player. This will speed it up or slow it
down to synchronize it with the song in the other player for as long
as the button(s) is held down.
14. Display Window: The green window that shows the status of
many of the DMC-1’s features.
Time Elapsed / Remaining Toggle
To change the running time dialog in the DMC-1’s Display
Window, hold down the Load button and press the Waitlist button.
“BPM to Pitch” Toggle
To switch the number in the DMC-1’s Display Window from the
Pitch gauge to the BPM (Beats Per Minute) gauge, hold down the
Match button and press Shift. Pressing it again will toggle it back
to Pitch, etc.
26
More on the DMC-1:
Pitch Bend
Though you may have the BPMs of two songs that are in the Dual Players,
you may occasionally need to temporarily speed up or slow down one of
the songs in order to move their beats in sync. (There are a number of
reasons why this might occur, but none of them are caused by the PCDJ.)
This is where the Pitch Bend feature comes into play:
Using the Inner Jog Wheel, you can temporarily bend the pitch of a song
by turning the Inner Jog Wheel clockwise (pitch up) or counter-clockwise
(pitch down) when a song is playing in the Player. The faster you spin the
Wheel, the greater the degree of bend that will occur.
Using the Pitch Bend buttons, you can also bend the pitch by holding
down the Pitch Bend buttons. To bend the pitch to a greater degree, use
the control combination: (Shift + Pitch Bend) hold down the Shift button
and depress one of the Pitch Bend buttons (minus, to temporarily slow
down the song and plus, to temporarily speed it up). The pitch will bend for
as long as you hold down the either of the Pitch Bend buttons.
Pitch Step
Sometimes it is necessary to be able to move the Pitch Control Slide
minutely in order to better match-up a song with another, after having
manually positioned the Pitch Control Slide to match the pitch (or speed)
of one song with another.
An example would be: You’ve matched the pitch of one song in one Player
with the pitch of another song in the other Player. But the song that you
changed the pitch of begins to drift off the beat of the other song. This is
because the pitch was not precisely matched. This is where the Pitch
Step control becomes very useful. By holding down the Load button, while
the Player is playing, and tapping the (–) or (+) Pitch Bend buttons, you
can move the Pitch Control Slide in very small increments – (0.01%). This
way, you will be able to perfectly match-up the two songs together.
Change Pitch Control Range
(Waitlist + Match) - Holding down the Waitlist button and pressing the
Match button will change the “range” at which the pitch will change in the
playing song when the Pitch Control Slide is moved.
For instance, every time the Match button is pressed while holding down
the Waitlist button, the range numbers in the Pitch Control Slide change
(4, 8, 16, 32, and 54). The higher the number, the greater the change in
pitch will be in the playing song as the Pitch Control Slide is moved. In
other words, at the lowest range (4), moving the Pitch Control Slide
approximately 1” (for example), would change the pitch (or speed) of the
song playing in the Player much less than if it were set at the highest
number (54).
27
Cueing
Pressing Shift + Play will bring you into the Edit mode of the software.
When in the Edit mode, you are able to search through a song with sound.
For instance, if you want to find a place to set a Cue Point, you can seek
forward or backwards with sound (you are able to hear the song skipping
forward or backwards like it sounds with a CD player).
Choosing a Position on the Cue Point Indicator
Simply press the left or right Cue Memory buttons to scroll up or down the
Cue Point Indicator to choose one of the 10 cue memory positions for
storing or playing Cue Points.
Set Cue Points with the Jog Wheel
STEP 1. Begin by selecting an available cue memory position.
STEP 2. Play your track by pressing the Play button.
STEP 3. Press the Shift + Play button at the point where you would like to
make a cue point. This will begin a repeating pause and you will be in an
edit mode.
STEP 4. Turn the Inner Jog Wheel clockwise to seek forward or counterclockwise to seek backwards and the Repeating Pause mode is activated
so you can hear exactly where your cue position is in the song.
You can also use the Outer Jog Wheel to seek as well. The further you
turn it, the faster it will seek through the song.
To fine-tune the cue’s position, hold down the Shift button and turn the
Inner Jog Wheel. Holding the Shift button makes the linear movement of
the seek function move in very small increments. This allows you to be
precise with the positioning of the Cue Point.
STEP 5. Click the Cue/Stop button. You now have saved your cue point.
Mixing Tracks
Your ability to mix songs with seamless precision with the PCDJ is simple.
Follow the steps below to learn how to use the DMC-1 in mixing, beat
matching and more.
28
Instant Beat Matching
Note: The BPM must be set in both of the tracks that are loaded into the
Players in order to be able to use this function.
STEP 1. Load both Players with tracks.
STEP 2. If you want the BPM of the track in Player “A” to match the BMP
of the track in Player “B”, press the Match button on the left side of the
controller. The LED light to the right of the Match button will illuminate to
show that the track in that Player has been Beat Matched. You could
instead, match the BMP of the track in Player “B” to that of Player “A” by
pressing the Match button on the right side of the controller.
At this point, the Reference Player (the one that did not change its BPM)
becomes the Master Player. In other words, it takes over the Pitch Control
of both Players. When you move the Pitch Control Slide on the controller
of the Master Player, you will see both Slides move in Players “A” and “B”.
This allows you to manipulate the speed of the songs in unison.
FYI: Move the Pitch Control Slide on the controller of the subordinate
player and you will see the white dot located to the right of the Slide’s
handle on the PCDJ move. This dot simply shows you the position of the
controller’s Pitch Control Slide’s.
The LED light that is illuminated shows that the Player it represents is the
subordinate (or slave) Player. If you were to change out the track in the
Master Player with a new track, the LED light of the subordinate Player
would begin to blink. This means that that Player’s Pitch Control is now
independent of the Master Player but is still set to the previous pitch
setting made by the Master Player.
To reset the subordinate Player’s Pitch Control, you only need to slide the
Pitch Control Slide (of the subordinate Player) on the controller to meet the
Pitch Control Slide of the PCDJ. The blinking LED light will turn off, and
the white dot on the PCDJ will once again move with the Slide and the
Control will be delegated back to the Player.
FYI: Another way to reset the Pitch Control back to the subordinate Player
is by holding down the Shift button and pressing the Match button.
Note: Resetting the Pitch Control should only be done when the affected
Player’s output is in the monitor/headphones because the Pitch of the
song would jump as you reset it, causing it to drastically change the
speed/pitch of the song.
The exception to this is to move the controller’s Pitch Control Slide very
slowly to the position of the PCDJ’s Slide handle. This way, there would be
no noticeable change in speed/pitch.
*
*
*
29
SHORTCUTS
New Keyboard Shortcuts
(for “PC Keyboard Only” Setting)
PLAYER A
KEY
F1
Ctrl + F1
Ctrl + Shift + F1
F2
Shift + F2
Ctrl + F2
F3
Shift + F3
Ctrl + F3
F4
Shift + F4
Ctrl + F4
1
2
3
Shft + 3
Ctrl + 3
Ctrl + Shift + 3
4
Shift + 4
Ctrl + 4
Ctrl + Shift + 4
3
Ctrl + 5
Q
W
E
Shift + W
Shift + E
Ctrl + W
Ctrl + E
Keypad 1
~ (Tilde)
FUNCTION
Cue
Stop
Delete Cue Point (when Cue is chosen)
Play/Pause
Stutter (when Player is playing)
Repeating Pause (when Player is playing and Cue
Point chosen)
Seek Reverse (normal speed)
Seek Reverse (slow speed) while Player is playing
Seek Reverse (fast speed) while Player is playing
Seek Forward
Seek Forward (slow speed) while Player is playing
Seek Forward (fast speed) while Player is playing
Cue Point Reverse
Cue Point Forward
Pitch control -.25% BPM Increments
Pitch control -.01% BPM Increments
Pitch control -.1% BPM Increments
Moves both Pitch control Slides Up simultaneously
(BPMs required)
Pitch control +.25% BPM Increments
Pitch control +.01% BPM Increments
Pitch control +.1% BPM Increments
Moves both Pitch control Slides Down
simultaneously (BPMs required)
Reset pitch to zero
Changes Pitch Span ratio
Beat match to other Player
Bend control (low)
Bend control (low)
Bend control (normal)
Bend control (normal)
Bend control (high)
Bend control (high)
Load song to Player A
Auto Functions (Play, Shuffle, Pilot)
NOTE: All other key combinations are the same for the PC “Keyboard
Only” setting as for the “Original” setting.
30
PLAYER B
KEY
F5
Ctrl + Shift + F5
F6
Shift + F6
Ctrl + F6
F7
Shift + F7
Ctrl + F7
F8
Shift + F8
Ctrl + F8
6
7
8
Shift + 8
Ctrl + 8
Ctrl + Shift + 8
9
Shift + 9
Ctrl + 9
Ctrl + Shift + 9
0
Ctrl + 0
R
Q
W
E
Shift + U
Shift + I
Ctrl + U
Ctrl + I
Keypad 3
~ (Tilde)
FUNCTION
Cue
Delete Cue Point (when Cue is chosen)
Play/Pause
Stutter (when Player is playing)
Repeating Pause (when Player is playing and Cue
Point chosen
Seek Reverse (normal speed)
Seek Reverse (slow speed) while Player is
playing
Seek Reverse (fast speed) while Player is playing
Seek Forward
Seek Forward (slow speed) while Player is playing
Seek Forward (fast speed) while Player is playing
Cue Point Reverse
Cue Point Forward
Pitch control -.25% BPM Increments
Pitch control -.01% BPM Increments
Pitch control -.1% BPM Increments
Moves both Pitch control Slides Up
simultaneously (BPMs required)
Pitch control +.25% BPM Increments
Pitch control +.01% BPM Increments
Pitch control +.1% BPM Increments
Moves both Pitch control Slides Down
simultaneously (BPMs required)
Reset pitch to zero
Changes Pitch Span ratio
Toggles between Play and Loop Modes
Beat match to other Player
Bend control (low)
Bend control (low)
Bend control (normal)
Bend control (normal)
Bend control (high)
Bend control (high)
Load song to Player B
Auto Functions (Play, Shuffle, Pilot)
NOTE: All other key combinations are the same for the PC “Keyboard
Only” setting as for the “Original” setting.
31
M I X ER
KEY
S
S + Shift
S + Ctrl
D
D + Shift
D + Ctrl
G
Shift + G
Ctrl + G
H
J
Shift + J
Ctrl + J
L
; (Semi Colon)
Z
X
C
V
B
N
M
, (Comma)
. (Period)
/ (Slash)
A
‘ (Quote)
FUNCTION
Decrease volume on Player A
Slow Decrease volume on Player A
Fast Decrease volume on Player A
Increase volume on Player A
Slow Increase volume on Player A
Fast Increase volume on Player A
Move fader to Player A
Small step fade to left
Slams fader to full right position
Reset fader to center position
Move fader to Player B
Small step fade to right
Slams fader to full left position
Decrease volume on Player B
Increase volume on Player B
Decrease Monitor volume
Increase Monitor volume
Increase Monitor balance to left channel
Reset Monitor balance to center
Increase Monitor balance to right channel
Increase Main balance to left channel
Reset Main balance to center
Increase Main balance to right channel
Decrease Main volume
Increase Main volume
Turn on Cue for Player A
Turn on cue for Player B
BPM COUNTER
KEY
FUNCTION
* (Numeric Keypad Asterisk)
Forward search on mini player
- (Numeric Keypad Minus)
Stop mini player
+ (Numeric Keypad Plus)
Start mini player
/ (Numeric Keypad Slash)
Reverse search on mini player
Trigger for Metronome
Enter
(10 beats to activate)
8 (Numeric Keypad)
Increase BPM
2 (Numeric Keypad)
Decrease BPM
4 (Numeric Keypad)
Decrease bend 1.25%
6 (Numeric Keypad)
Increase bend 1.25%
5 (Numeric Keypad)
Hold Metronome **
**release button to reactivate
metronome
32
WAITLIST AND TRACK INFORMATION
KEY
Insert
Delete
Ctrl + Home
FUNCTION
Add song to Waitlist
Remove song from Waitlist **
Bring up Track Information
**You must be in the waitlist to remove a song
OTHER FUNCTIONS
KEY
Up Arrow
D o wn A r r o w
Left Arrow
Right Arrow
Ctrl + Up Arrow
Ctrl + Down Arrow
Ctrl + Left Arrow
Ctrl + Right Arrow
Shift + Left Arrow
Shift + Right Arrow
Shift + Delete
Ctrl+ Shift + Delete
Shift + Home
Ctrl+ Home
~ (Tilde)
FUNCTION
Move up one track in Recordcase
Move down one track in Recordcase
Move left one subgroup
Move right one subgroup
Move up one main group
Move down one main group
Move left one menu item
(find, ripp, WL+ etc)
Move right one menu item
(find, ripp, WL+ etc)
Change sort order to next left column
Change sort order to next right column
Removes link
Deletes file
Shows file location
Shows track information
Autoplay / Auto pilot / Shuffle toggle
33
DMC – 1 Shortcuts
BUTTON
Waitlist + Load
Shift + Bend
Shift + Match
Shift + Load
Shift + Jogwheel
Shift + Cue
Shift + Play
Waitlist + Match
Waitlist + Bend (+)
Waitlist + Bend (–)
Load + Pitch Bend
Waitlist + Pitch Bend
Hold down both Waitlist
Buttons for 5 seconds
FUNCTION
Toggles Elapsed / Remain time
Increases degree of bend
Locks the Pitch back to the slider
Adds selected track to the Waitlist
Scrolls faster between the tracks in the
Recordcase when selecting tracks (This is
only if the player is stopped)
When stopped, it goes to the beginning of the
track
When playing and a cue is stored, it goes
back to that cue and repeats for edit
Pitch Span
When playing (in Player mode) increases
pitch by .25%
When playing (in Player mode) decreases
pitch by .25%
While playing, adjusts pitch (small steps)
Steps 0.25 % pitch when playing
Closes PCDJ program
Original Keyboard Shortcuts
PLAYER A
KEY
F1
F2
F3
F4
1
2
3
3 + Shift
3 + Ctrl
3 + Shift + Ctrl
4
4 + Shift
4 + Ctrl
4 + Shift + Ctrl
5
Q
W
E
Shift + W
34
FUNCTION
Cue / Stop
Play / Pause
Seek Reverse
Seek Forward
Cue Point Reverse
Cue Point Forward
Pitch control -.25% BPM Increments
Pitch control -.01% BPM Increments
Pitch control – 1% BPM Increments
Pitch lock Decrease (BPM match required)
Pitch control +.25% BPM Increments
Pitch control +.01% BPM Increments
Pitch control +1% BPM Increments
Pitch lock Increase (BPM match required)
Reset pitch to Zero
Beat match to other Player
Bend control (low)
Bend control (low)
Bend control (normal)
Shift + E
Ctrl + W
Ctrl + E
Keypad 1
Bend control (normal)
Bend control (high)
Bend control (high)
Load song to Player A
PLAYER B
KEY
FUNCTION
F5
F6
F7
F8
6
Cue / Stop
Play / Pause
Seek Reverse
Seek Forward
Cue Point Reverse
7
Cue Point Forward
8
8 + Shift
8 + Ctrl
8 + Shift + Ctrl
9
9 + Shift
9 + Ctrl
9 + Shift + Ctrl
0
Y
U
I
Shift + U
Shift + I
Ctrl + U
Ctrl + I
Keypad 3
Pitch control -.25% BPM Increments
Pitch control -.01% BPM Increments
Pitch control -1% BPM Increments
Pitch lock Decrease (BPM match required)
Pitch control +.25% BPM Increments
Pitch control +.01% BPM Increments
Pitch control +1% BPM Increments
Pitch lock Increase (BPM match required)
Reset pitch to zero
Beat match to player
Bend control (low)
Bend control (low)
Bend control (normal)
Bend control (normal)
Bend control (high)
Bend control (high)
Load song to Player B
35
FEATURES LIST
Sync Automix
Looping
BPM Calc / Automatic BPM Detection
BPM Stepping
Normalization
Brake Function
Playlist Logging
Ripping
Recording
Encrypted mp3
Beat Match
Cue Points
Visual Cueing
Info Mode
Search
Field History
Auto Cue
Shuffle
Auto Play
Auto Pilot
Plug Ins
Metronome BPM Counter
External Controller Support
Shell Mode
Case Player
Password Protected Recordcase
Licensing
36
BLUE RED
PCDJ PCDJ
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