Rollerslam- Agent’s Actions and
Perceptions
Cleyton Rodrigues
Gleibson Rodrigo
Sidney Nogueira
Agenda
• World’s Nomenclature
• Actions
• Perceptions
– GamePhysics
– Score
World’s Nomenclature
N
W
1
2
3
4
5
6
Back
Equatorial
7
8
9
10
11
Front
Front
E
12
Back
S
1- NorthWest Back (NWB) basket
5- SouthWest Back (SWB) basket
9- EastEast Front (EEF) basket
2- NorthWest Front (NWF) basket
6- SouthWest Front (SWF) basket
10- EastEast Back (EEB) basket
3- WesWest Back (WWB) basket
7- NorthEast Front (NEF) basket
11- SouthEast Front (SEF) basket
4- WestWest Front (WWF) basket
8- NorthEast Back (NEB) basket
12- SouthEast Back (SEB) basket
Actions
Action
Move
BallHandling
ManHandling
Aceleration
Ax
Ay
Move
Stand-up
Jump
Skate
Não será mais
Necessária a ação
DIVE
Brake
BallHandling
Low Level
High Level
Mode
Release
Catch
SendBall
bodyPart
mode
Touchdown
Pass
Shoot
<<enum>>
GoalPart
NWBBasket
NWFBasket
WWBBasket
WWFBasket
SWBBasket
SWFBasket
NEBBasket
NEFBasket
EEBBasket
EEFBasket
SEBBasket
SEFBasket
WBHighGoal
WFHighGoal
WBLowGoal
WFLowGoal
EBHighGoal
EFHighGoal
EBLowGoal
EFLowGoal
Aceleration
goalPart
Player
<<enum>>
BodyPart
<<enum>>
Mode
Hand
Foot
DropAndKick
Kick
Throw
Spike
VoleyKick
<<enum>>
Goal
<<enum>>
GoalSide
West
East
Back
Front
Contact
Screen
CounterTackle
<<enum>>
Mode
Pushing
Grabing
Tackle
Perceptions – Game Physics
Percept
GamePhysicsModel
Object
Shape
BoxScore
Sx
Sy
Dim
0d
Dynamic
Objects
2d
1d
full
Ax
Ay
Vx
Vy
--posição
Point
Donut
Line
hole
Elipse
Circle
Ball
Goal
In-track
Player
Field
Bounce
Circle
Static
Objects
Center
Circle
Ramp
In-tramp
Trampoline
Perceptions – Score
end
start
Stat
Actor
1..2
Agg: agkind
Suc: Boolean
Player
Group
Offense
Deffense
Event
2..*
Player
Team
Action
Time
AggKind
Total
%
ManHandling
Couter Tackle
offense
Shoot
Pass
Suc: boolean
Suc: boolean
Try
Ball handling
Shoot
Streak
Loose
Ball
Steal
Stolen
Pass
Tackle
deffense
Screem
Win
Ball
Keep
Ball
Desviar
Block
Score
points
HighGoal
LowGoal
Try
Voley
SimpleGoal
Near
Far
Basket
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Modelagem_-_RollerSlam